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2009-08-20Made HandleFetchInventoryDescendents async, so that the client thread ↵Diva Canto1-2/+17
doesn't wait for the download of the entire inventory.
2009-08-21* Once more into the breach!Adam Frisby1-1/+4
2009-08-21* Attempting to diagnose a connection bug.Adam Frisby1-3/+5
2009-08-20One more place fixed for setting the inventory folder owner. Thanks jhurliman.Diva Canto1-1/+1
2009-08-19Commented T021_TestCrossToNewRegion because (1) it can fail on panda, and ↵Diva Canto1-1/+8
(2) it is not a meaningful representation of region crossing.
2009-08-19Fixes GetItem and GetFolder for SQLite. Turns out some methods were no-op in ↵Diva Canto1-2/+2
SQlite. Fixes most grief in http://opensimulator.org/mantis/view.php?id=4035 http://opensimulator.org/mantis/view.php?id=4027
2009-08-19Fixes GetRootFolder for normal standalone, which was being incorrectly ↵Diva Canto1-2/+2
redirected to the wrong object. Probably fixes most grief in http://opensimulator.org/mantis/view.php?id=4035 http://opensimulator.org/mantis/view.php?id=4027
2009-08-19Added MoveItems, which is most useful upon viewer-delete inventory ↵Diva Canto1-27/+4
operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
2009-08-19Async purge so that the client thread doesn't wait.Diva Canto1-2/+22
2009-08-19A better purge of trash folder.Diva Canto2-8/+25
2009-08-18jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024Diva Canto2-13/+25
2009-08-18Fixes mantis #4020 (http://opensimulator.org/mantis/view.php?id=4020)Diva Canto1-14/+12
2009-08-17Commented 2 tests in ScenePresenceTests, one because things were being done ↵Diva Canto1-6/+13
in the wrong order, and the other because it NEEDS the inventory service set up. Test-writers, please please please do the scene setup properly EVERYWHERE. It's close to impossible to rely on tests that don't setup resource service references!
2009-08-16IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld ↵Diva Canto1-1/+3
UUID.
2009-08-16Removing the conditional for assetID=Zero upon rezzing attachments on login.Diva Canto1-5/+7
2009-08-17Add copyright headers. Formatting cleanup. Fix a compiler warning.Jeff Ames1-1/+0
2009-08-16Removed some debug messagesDiva Canto3-42/+7
2009-08-16Making attachments work again. Tons of debug more. This needs more testing ↵Diva Canto5-65/+119
and a lot of cleaning.
2009-08-17Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-08-16* ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)1-1/+1
randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
2009-08-16Misc cleanup.Jeff Ames4-76/+46
2009-08-16Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2-0/+24
Handler - ref mantis #4010
2009-08-15Changed one word in a commentDiva Canto1-1/+1
2009-08-15Changed FromAssetID to FromItemIDDiva Canto5-24/+24
2009-08-15* minor: commentsTeravus Ovares (Dan Olivares)1-2/+99
* also re-trigger panda
2009-08-14* minor : CommentsTeravus Ovares (Dan Olivares)1-3/+68
* Also re-trigger Panda.
2009-08-14* minor : commentsTeravus Ovares (Dan Olivares)1-3/+69
* also re-trigger panda
2009-08-14* Put the StandaloneTeleportTest in a new thread and call Thread.Join() ↵Teravus Ovares (Dan Olivares)1-20/+95
inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread. Use a Messenger class to report the results back to the test thread.
2009-08-14* allocate the dictionary for AgentCircuitData.ChildrenCapSeeds when ↵Teravus Ovares (Dan Olivares)1-0/+1
creating the circuitdata object to see if it's the cause of a null reference exception in the TestAddNeighbourRegio test
2009-08-13Deal with possible race in TestAddNeighborRegion in ScenePresenceTestsTeravus Ovares (Dan Olivares)1-0/+24
2009-08-13Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto4-26/+26
starting to get on my nerves.
2009-08-13Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto6-306/+118
2009-08-13Formatting cleanup. Fix some compiler warnings.Jeff Ames2-27/+24
2009-08-12Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto4-696/+446
Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-12* Added two new packet handler implementations for inventory ops. This is ↵Diva Canto2-3/+34
starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops. * Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service. * Added if (m_Enabled) upon RemoveRegion
2009-08-11Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto1-12/+12
upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-09Formatting cleanup.Jeff Ames1-1/+1
2009-08-08* More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)1-0/+6
sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
2009-08-07This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2-4/+5
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07* Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)1-0/+13
256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-07Another stab at cmickeyb's patch for script GC.Melanie2-13/+14
Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
2009-08-07Revert the XEngine memleak patch, it causes premature GC.Melanie2-14/+13
This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
2009-08-06Added ToXml2() to ISceneObject, so that components other than regions can ↵Diva Canto1-0/+6
use this abstraction.
2009-08-06|From: James J Greensky <jame.j.greensky@intel.com>Melanie2-13/+14
|Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
2009-08-06goose pandaJustin Clark-Casey (justincc)1-3/+1
2009-08-04* Small commented out debug message for module loading, partly to test my ↵Justin Clark-Casey1-0/+2
ability to commit with git
2009-08-04 Slight change to state management for attach scheduling.Alan Webb1-2/+2
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04 This change adds support for the attach event in scripts.Alan Webb3-0/+24
[1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie6-3/+52
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,