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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-09-18
Cleanup from prev. commit
BlueWall
1
-2
/
+2
2012-09-18
Fix some inconsistencies in configurartion: NonPhys prims
BlueWall
1
-3
/
+3
2012-09-17
Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.L...
SignpostMarv
1
-1
/
+18
2012-09-17
Implementing ability to register script constants and invocations on a region...
SignpostMarv
1
-0
/
+23
2012-09-17
preventing a null reference exception from being thrown
SignpostMarv
1
-0
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+3
2012-09-14
Added unit tests for multi-region OARs
Oren Hurvitz
1
-1
/
+5
2012-09-14
Support multi-region OAR files
Oren Hurvitz
2
-3
/
+8
2012-09-13
Documentation of parcel-related events
SignpostMarv
1
-0
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+44
2012-09-12
Fix indentation and issues where tabs were used instead of spaces in commit 7...
Justin Clark-Casey (justincc)
1
-7
/
+8
2012-09-12
Documentation of economy-related EventManager events
SignpostMarv
1
-0
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+21
2012-09-11
Allow an incoming identifier to be specified for a JsonStore.
Mic Bowman
1
-1
/
+1
2012-09-11
documentation (OnSceneObjectPartCopy)
SignpostMarv
1
-0
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+3
2012-09-11
documentation (OnRemovePresence)
SignpostMarv
1
-0
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+7
2012-09-11
documentation (OnNewPresence)
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1
-0
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+7
2012-09-11
documentation (OnClientConnect)
SignpostMarv
1
-0
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+9
2012-09-11
documentation (OnBackup)
SignpostMarv
1
-0
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+7
2012-09-11
documentation (OnTerrainTick)
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1
-0
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+7
2012-09-11
documentation (OnTerrainTainted)
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1
-0
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+7
2012-09-11
documentation (OnClientMovement)
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1
-0
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+7
2012-09-11
Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManage...
SignpostMarv
1
-0
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+8
2012-09-09
implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2
-0
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+29
2012-09-08
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...
SignpostMarv
1
-0
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+10
2012-09-06
If reusing dynamic textures, do not reuse small data length textures that fal...
Justin Clark-Casey (justincc)
1
-3
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+54
2012-09-06
adding utility method for getting SceneObjectGroup from scene
SignpostMarv
1
-0
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+12
2012-09-06
adding utility method for getting SceneObjectPart from scene
SignpostMarv
1
-0
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+12
2012-09-04
formatting
SignpostMarv
1
-6
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+6
2012-09-04
although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
1
-1
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+4
2012-08-31
adding support for static method script invocations
SignpostMarv
1
-2
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+9
2012-08-31
adding documentation to script invokation methods
SignpostMarv
1
-0
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+22
2012-08-29
This partially implements the LSL function to set the response
Mic Bowman
1
-0
/
+2
2012-08-29
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...
Justin Clark-Casey (justincc)
1
-2
/
+34
2012-08-28
Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...
Justin Clark-Casey (justincc)
1
-1
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+13
2012-08-28
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-25
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-25
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
1
-1
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+3
2012-08-24
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
1
-1
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+1
2012-08-24
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-20
refactoring out SetFaceColor
SignpostMarv
1
-52
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+15
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
1
-21
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+26
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
1
-0
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+49
2012-08-20
fix typo
SignpostMarv
1
-1
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+1
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2
-4
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+7
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
1
-1
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+2
2012-08-17
implemented
SignpostMarv
1
-0
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+50
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
1
-8
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+8
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
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+12
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
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+1
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
4
-20
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+93
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