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2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
property multiple times every time Update is called. This eliminates zillions of settings which is better for BulletSim. The should be no functionality change.
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv4-20/+93
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+15
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie1-0/+39
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
2012-08-14Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2-2/+2
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵Justin Clark-Casey (justincc)1-1/+1
functional change.
2012-08-03Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)1-1/+7
[Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2-2/+2
FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
2012-08-03Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵Justin Clark-Casey (justincc)1-3/+4
is already its default value as it's a struct.
2012-08-03ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵SignpostMarv1-1/+1
scheduling terse updates will not (and does not) update shape information in the viewer
2012-08-02Initialize the Rezzing object to UUID.ZeroMelanie1-3/+4
2012-08-02reduced-complexity implementation of function to get rezzing object keySignpostMarv2-1/+10
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+16
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
2012-07-31Adds support to ScriptModuleComms for region modules to exportMic Bowman1-0/+4
constants to the script engine.
2012-07-27Avoid a race condition between the scene shutdown thread and the update ↵Justin Clark-Casey (justincc)1-3/+5
thread since commit c150320 (Thu Jul 26 15:27:18 2012) c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown. However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation. This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked. This should not affect the few other places that use this flag.
2012-07-27Remove duplicated IScenePresence.PresenceType. This is already in ↵Justin Clark-Casey (justincc)1-2/+0
ISceneAgent.PresenceType from which IScenePresence inherits. No other code changes required.
2012-07-26When copying items, copy the item description field instead of the asset ↵Justin Clark-Casey (justincc)1-23/+46
description field. If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26Add a Dispose() of the physics engine when a scene is being shutdown.Robert Adams1-0/+9
2012-07-25Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)1-0/+1
with other monitoring code from OpenSim.Framework
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2-2/+2
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)4-10/+76
This is fired when all regions are ready or when at least one region becomes not ready. Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-23Change attachment handling to remove object from the scene first as perMelanie4-13/+23
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
2012-07-23Committing Avination's memleak fix-a-thon, installment #3Melanie1-0/+2
When linking, detach the no longer used SOG's from backup so they can be collected. Since their Children collection is never emptied, they prevent their former SOPs from being collected as well.
2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ↵Justin Clark-Casey (justincc)2-23/+7
various places due to race conditions. Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking. The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)1-3/+3
simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)3-1/+41
2012-07-19Add basic TestCreateRootScenePresence() regression testJustin Clark-Casey (justincc)1-135/+144
2012-07-19Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)4-16/+35
enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-18Add back notification to neighbouring regions when RegionReadyModule is not ↵Justin Clark-Casey (justincc)1-0/+3
active accidentally just removed in 528004d
2012-07-18Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)3-21/+29
logins disabled on startup.
2012-07-18Fix bug where region ready was being triggered twice in quick succession if ↵Justin Clark-Casey (justincc)1-9/+12
a region contained no scripts.
2012-07-18Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2-3/+35
once when the region is ready. Switch MapImageServiceModule to use this.
2012-07-18Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2-5/+4
region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18Missing parameter in log error message was throwing exceptionDan Lake1-1/+1
2012-07-18Close() the ScenePresence after we've removed it from the scene graph, to ↵Justin Clark-Casey (justincc)1-10/+16
cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
2012-07-16Revert "Fix script "Running" behavior"Melanie2-16/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
2012-07-13Don't cache regions data on the other unused LocalGridServiceConnector that ↵Justin Clark-Casey (justincc)1-5/+17
the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-12Change very recent AllowedViewerList and BannedViewerList config setting ↵Justin Clark-Casey (justincc)1-4/+4
names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService] Also changes separator from comma to bar to match existing [LoginService] config features. Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-11Many explanitory comments added to the link and delink code inRobert Adams2-23/+93
SOG and SOP. Should have no functionality changes.
2012-07-11Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2-1/+5
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-10If a part has a sit target and an avatar is already sitting, allow another ↵Justin Clark-Casey (justincc)1-7/+4
avatar to sit in the position given if no sit target was set. Previous behave was that the second avatar could not sit. This matches behaviour observed on the LL grid.
2012-07-10refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ↵Justin Clark-Casey (justincc)2-5/+6
and SOP.RemoveSittingAvatar()
2012-07-10Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2-8/+3
This reverts commit c8f0d476d2f775ba4d7afca12eeff527b46bb8e2. On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2-3/+8
2012-07-10refactor: use sit orientation argument passed in to SP.SendSitResponse() ↵Justin Clark-Casey (justincc)1-4/+2
rather than creating a new copy There are no issues with side-effects since this is a struct.
2012-07-10Move common code to detect whether a part has a valid sit target into a SOP ↵Justin Clark-Casey (justincc)2-30/+20
property rather than being repeated in SP. This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical. Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)1-1/+1
2012-07-10Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵Justin Clark-Casey (justincc)2-6/+32
avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information