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2014-08-12Avination's Dynamic Floater Module. This works with Singularity viewer only.Melanie Thielker1-0/+52
It's WIP in that a dialog builder is on it's way. For now, the XML needs to be handmade.
2014-08-08Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.Justin Clark-Casey (justincc)1-1/+1
2014-08-06Fixed crash when using Allowed/Denied Viewers, and the viewer's name is ↵Oren Hurvitz1-2/+2
shorter than one of the test strings This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and ↵Justin Clark-Casey (justincc)1-0/+7
RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves). Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance ↵Justin Clark-Casey (justincc)2-13/+13
for better accuracy and consistency with other similar parameters
2014-07-29Implement "scene debug set root-upd-per" for dropping 1 in N root agent ↵Justin Clark-Casey (justincc)2-2/+24
updates except to originator For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2-1/+18
Allows experiments in manually reducing updates under heavy load. Activated by "debug scene set client-upd-per" console command. In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29Make it possible to change avatar position update, rotation and velocity ↵Justin Clark-Casey (justincc)2-8/+22
tolerances on the fly. This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd". For testing purposes.
2014-07-29Allow the "debug scene set physics false|true" command to work when ↵Justin Clark-Casey (justincc)1-20/+43
bulletsim physics is running in a separate thread. This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
2014-07-29Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2-3/+9
reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
2014-07-22Fix recent regression in 3c6becd5 where login or hg login to variable sized ↵Justin Clark-Casey (justincc)1-1/+0
regions failed with outdated simulator message. I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators). So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login. Also removes a debug console write for agent limit accidentally left in for the same commit. Relates to mantis 7276
2014-07-21On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)1-0/+1
checks before proceeding.
2014-07-21Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz1-10/+13
appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2-136/+134
hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21Minor: changed "existant" to "existent"Oren Hurvitz1-1/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz3-72/+80
2014-07-14Call RemoveScriptInstance when removing from inventoryDev Random1-2/+2
2014-07-04On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto1-5/+3
that data structure contains important information about the agent that may be needed by modules.
2014-07-04This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto1-10/+14
are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
2014-07-04It turns out that child agent management has had a bug for a while: there ↵Diva Canto1-1/+3
was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-03Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)1-1/+1
chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)1-1/+1
why it's failing on jenkins but not locally
2014-07-02Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2-0/+250
shutdown. Adds regression test for this case.
2014-06-28minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+1
2014-06-28minor: change allow script crossings default in code to true in order to ↵Justin Clark-Casey (justincc)1-1/+1
match OpenSimDefaults.ini
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2014-06-09Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto1-4/+7
HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
2014-06-09Let HG users be gods too, if they have local permission to be so.Diva Canto1-7/+4
2014-06-01Send multiple terrain patches per terrain update packet if terrainRobert Adams1-2/+5
draw distance optimization is enabled. Makes terrain editting a lot snappier.
2014-05-31Modifications to debugging printouts. No functional changes.Robert Adams1-9/+5
2014-05-31varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams1-9/+10
Still has problems with child avatars.
2014-05-31varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2-2/+14
[Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
2014-05-30minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)1-2/+2
2014-05-30minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)1-0/+8
ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-30Moved these two estate-related interfaces to the projects where they belong.Diva Canto2-235/+0
2014-05-27Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto1-0/+5
send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-26When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz1-3/+10
2014-05-25Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz1-4/+33
2014-05-23If one is sitting on a child with an unset camera-eye and so using one set ↵Justin Clark-Casey (justincc)1-3/+7
in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid.
2014-05-23Add any camera at compensation for sat upon child prims to any existing ↵Justin Clark-Casey (justincc)1-1/+1
camera-at value, rather than replace.
2014-05-23Compensate camera-at and camera-eye for child prim rotation when sitting on ↵Justin Clark-Casey (justincc)1-0/+12
child prim with camera-eye set
2014-05-22If the root prim has a camera-at or camera-eye setting and a sat upon child ↵Justin Clark-Casey (justincc)1-0/+7
prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid.
2014-05-22Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵Justin Clark-Casey (justincc)1-0/+4
prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22Add regression test for in-range chat between neighbouring regions from east ↵Justin Clark-Casey (justincc)1-1/+4
to west.
2014-05-22Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto1-1/+3
asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
2014-05-20minor: Comment out currently unused log setup in TerrainCompressorJustin Clark-Casey (justincc)1-1/+1
2014-05-20minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-3/+0
2014-05-20minor: remove compiler warning in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-1/+1
2014-05-20Fix issue where avatar and script chat could sometimes be heard from ↵Justin Clark-Casey (justincc)1-3/+8
anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-19Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz1-2/+2
Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.