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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
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2009-10-20
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
1
-0
/
+58
2009-10-20
* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
1
-58
/
+0
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
5
-58
/
+50
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
3
-36
/
+27
2009-10-19
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-10-17
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
3
-3
/
+124
2009-10-16
* One more tweak to inform the user that they may not be able to move until r...
Teravus Ovares (Dan Olivares)
1
-3
/
+5
2009-10-16
* fix previous commit
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-16
* Ensure that at least 20 frames run before letting avatar in.
Teravus Ovares (Dan Olivares)
1
-0
/
+11
2009-10-16
Updating OpenSim.ini.example with the section required to enable a useful pri...
John Hurliman
1
-0
/
+2
2009-10-16
* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...
Teravus Ovares (Dan Olivares)
1
-0
/
+1
2009-10-16
* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...
Teravus Ovares (Dan Olivares)
1
-0
/
+9
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
9
-54
/
+159
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
4
-56
/
+15
2009-10-15
* Request from lkalif to have the Sim send a coarselocationupdate for each av...
Teravus Ovares (Dan Olivares)
1
-3
/
+4
2009-10-14
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...
John Hurliman
3
-6
/
+7
2009-10-14
Setting changeY in border crossing.
Diva Canto
1
-0
/
+1
2009-10-13
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
3
-73
/
+52
2009-10-13
* Fixes some prim crossings on megaregions with regions beyond the 512m mark
Teravus Ovares (Dan Olivares)
1
-21
/
+93
2009-10-13
* Consolidated adding / removing ClientManager IClientAPIs to two places in S...
John Hurliman
1
-0
/
+4
2009-10-13
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
2
-4
/
+4
2009-10-13
* Unregister event handlers in LLUDPServer when a client logs out and disconn...
John Hurliman
4
-20
/
+28
2009-10-12
Added this one file for the previous commit to work.
Diva Canto
1
-0
/
+37
2009-10-12
* Fixes http://opensimulator.org/mantis/view.php?id=4225
Diva Canto
3
-54
/
+79
2009-10-11
Fixed tree crossing. This will alleviate
Diva Canto
1
-56
/
+54
2009-10-10
* comment out the velocity test, using updates every 500 ms as set in ScenePr...
Teravus Ovares (Dan Olivares)
1
-2
/
+4
2009-10-10
* Make ODECharacter respect the scene's requested collision update time
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...
dahlia
1
-1
/
+1
2009-10-10
* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...
Teravus Ovares (Dan Olivares)
1
-3
/
+8
2009-10-09
Change the backup thread to run on a BackgroundWorker instead of a Thread. I ...
John Hurliman
1
-4
/
+4
2009-10-06
A small change in FetchInventoryDescendantsCAPS.
Diva Canto
1
-1
/
+2
2009-10-06
Uncommented log message on CAPs FetchInventoryDescendants
Diva Canto
1
-3
/
+3
2009-10-07
Uncommented log message on CAPs FetchInventoryDescendants
Diva Canto
1
-3
/
+3
2009-10-06
* One more debug message on FetchInventoryDescendants
Diva Canto
1
-0
/
+1
2009-10-07
Revert "Rewrote parts of the code that were double-locking different objects....
Melanie
2
-43
/
+29
2009-10-07
Revert "Merging in diva's locking fixes"
Melanie
2
-43
/
+29
2009-10-06
Rewrote parts of the code that were double-locking different objects. This is...
Diva Canto
2
-29
/
+43
2009-10-06
Added a debug line for nebadon
John Hurliman
1
-0
/
+3
2009-10-06
Commenting the DEBUG code that I added yesterday, because it's causing mono t...
Diva Canto
1
-6
/
+6
2009-10-06
Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
Melanie
1
-0
/
+10
2009-10-06
Fixing a few compile errors in the previous commit
John Hurliman
1
-2
/
+0
2009-10-05
Correction on the DEBUG code.
Diva Canto
1
-4
/
+3
2009-10-05
#if DEBBUG code for monitoring the ThreadPool.
Diva Canto
1
-0
/
+7
2009-10-04
disable physics actors for flexible prims
dahlia
1
-3
/
+4
2009-10-02
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...
John Hurliman
2
-2
/
+2
2009-10-02
- cleaning up LandData/ILandObject capitalization issues
dr scofield (aka dirk husemann)
3
-51
/
+51
2009-10-01
Added messages to assertions in the failing tests, so that we know which ones...
Diva Canto
1
-12
/
+19
2009-10-02
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...
Melanie
3
-36
/
+16
2009-09-30
Removed an innefficent List.Contains lookup from UpdateQueue
James J Greensky
1
-5
/
+4
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