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2010-11-16Prevent leftover attachments from clogging up the pipesMelanie1-1/+4
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie7-33/+76
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-16Diva needs a spanking! Serializing OldItemID breaks script state persistence ↵Melanie1-1/+4
in agent inventory.
2010-11-10Prevent teleporting to a region when the egent is banned in all parcelsMelanie1-0/+7
2010-11-09Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie1-1/+0
instead of pushing all avatars, even the ones that are allowed.
2010-11-08Formatting cleanup.Jeff Ames1-1/+1
2010-11-08Reinstate a lost fixMelanie1-2/+1
2010-11-08Fix merge artefactsMelanie1-14/+19
2010-11-08Prevent plants from being treated like dropped attachments and removedMelanie1-2/+1
from the sim.
2010-11-08Call the cleanup after saving attachment states, so that the attachmentsMelanie1-1/+3
don't get killed before they can be saved
2010-11-08Call the Cleanup when an agent logs out, when an agent leaves and justMelanie1-0/+3
before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
2010-11-08Add a method to delete left over / dropped attachmentsMelanie Thielker1-0/+32
2010-11-05Fix playing sound from HUDsMelanie1-0/+1
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2-0/+2
from a region and allow normal day cycles to be reestablished
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
on incoming transfers in all cases.
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11
2010-11-02Fix sitting and standing upMelanie1-5/+14
2010-11-02Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto1-3/+17
-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
bowlegginess. Didn't work but is better this way anyway.
2010-10-29tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)1-3/+3
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)1-5/+5
commenting out most of them as per Mic
2010-10-29add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)1-1/+8
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2-2/+41
send in the scene presence constructor... need to figure this out later.
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2-20/+53
and avatar data are sent. And the number of times they are stored.
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-26Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia1-9/+27
specific applications
2010-10-27Formatting cleanup.Jeff Ames2-4/+4
2010-10-23Added inner exception handling in Shape deserialization processing, so that ↵Diva Canto1-3/+16
the whole Shape processing returns a valid Shape object.
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2-7/+2
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)1-2/+0
This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-0/+35
2010-10-22Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-22Change some exception to use ToString(). e.Message is not sufficient to fixMelanie1-3/+3
errors. Please don't use e.Message, devs NEED to see the dumps!
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman2-2/+5
2010-10-22Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)1-0/+35
2010-10-21First attempt to get multiple attachments working to support viewer2.Master ScienceSim1-4/+5
The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
2010-10-21Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2-9/+3
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-20Major refactoring of appearance handling.Master ScienceSim3-159/+49
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-20* remove some spurious debug infoJonathan Freedman1-0/+2
2010-10-19It looks like Vector3s also got written down in lower case at some point in ↵Diva Canto1-3/+3
time. Added code to account for that. 17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838.
2010-10-19Another take related to the previous commit.Diva Canto1-13/+17
2010-10-19Added code to quaternion deserialization to try to cope with an exception ↵Diva Canto1-4/+15
seen in Wright Plaza related to SitTargetOrientation. 17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064.
2010-10-19Added TextureAnimation and ParticleSystem to serialization.Diva Canto1-0/+27
2010-10-19COmmented the wrong line instead, now I commented them all to be on the safe ↵Melanie1-2/+2
side
2010-10-19Comment a spammy debug message in the serializerMelanie1-1/+1
2010-10-17Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2-58/+58
2010-10-17.NET automagical serialization of SOPs replaced by manual serialization ↵Diva Canto2-59/+21
across the board.
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto4-123/+157
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.