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2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-12-14Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2-2/+42
2012-12-13Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake1-30/+6
2012-12-09Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto1-6/+4
2012-12-09UserManagementModule: search the local cache for names too.Diva Canto1-1/+1
2012-12-07Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)1-1/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-12-03XmlRpcGridRouterBlueWall1-0/+1
2012-11-24Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)3-106/+83
2012-11-24Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)1-7/+12
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)17-17/+17
2012-11-23minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)1-1/+6
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2-31/+25
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus26-1805/+566
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-0/+33
2012-11-12Completely remove the IRegionModule interfaceMelanie1-55/+0
2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie4-350/+12
2012-11-11document & 80-character width terminal formattingSignpostMarv1-36/+78
2012-11-11moving windlight-sources to correct namespace-named folder (world); add Light...PixelTomsen1-0/+33
2012-11-10One more module converted: CloudModule.Diva Canto1-1/+1
2012-11-1080 character-width terminal formatting of IDialogModule interface, removing s...SignpostMarv1-23/+28
2012-11-10Documenting parameters of methods on the IDialogModule interfaceSignpostMarv1-33/+73
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2-35/+70
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ...Diva Canto1-1/+1
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto1-1/+1
2012-11-09marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...SignpostMarv1-0/+2
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2-0/+18
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2-17/+48
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Make sure we're not accessing a physics scene if we're not in one yet.Melanie1-1/+1
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-30Put back the collision sound shim into SOPMelanie1-0/+29
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+3
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2-2/+2
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2-79/+24