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2009-10-22* Sending (position - hipoffset) instead of positionJohn Hurliman1-5/+2
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman1-10/+10
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman1-10/+16
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman1-93/+33
2009-10-20Reverting the deletion of files related to texture sending until we figure ou...John Hurliman1-0/+58
2009-10-20* Removing cruft left over from the conversion to the new texture sending and...John Hurliman1-58/+0
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman5-58/+50
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman3-36/+27
2009-10-19Formatting cleanup.Jeff Ames1-2/+2
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman3-3/+124
2009-10-16* One more tweak to inform the user that they may not be able to move until r...Teravus Ovares (Dan Olivares)1-3/+5
2009-10-16* fix previous commitTeravus Ovares (Dan Olivares)1-1/+1
2009-10-16* Ensure that at least 20 frames run before letting avatar in.Teravus Ovares (Dan Olivares)1-0/+11
2009-10-16Updating OpenSim.ini.example with the section required to enable a useful pri...John Hurliman1-0/+2
2009-10-16* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...Teravus Ovares (Dan Olivares)1-0/+1
2009-10-16* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)1-0/+9
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman9-54/+159
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman4-56/+15
2009-10-15* Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)1-3/+4
2009-10-14* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...John Hurliman3-6/+7
2009-10-14Setting changeY in border crossing.Diva Canto1-0/+1
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake3-73/+52
2009-10-13* Fixes some prim crossings on megaregions with regions beyond the 512m markTeravus Ovares (Dan Olivares)1-21/+93
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman1-0/+4
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman2-4/+4
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and disconn...John Hurliman4-20/+28
2009-10-12Added this one file for the previous commit to work.Diva Canto1-0/+37
2009-10-12* Fixes http://opensimulator.org/mantis/view.php?id=4225Diva Canto3-54/+79
2009-10-11Fixed tree crossing. This will alleviateDiva Canto1-56/+54
2009-10-10* comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)1-2/+4
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)1-1/+1
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia1-1/+1
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)1-1/+1
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)1-3/+8
2009-10-09Change the backup thread to run on a BackgroundWorker instead of a Thread. I ...John Hurliman1-4/+4
2009-10-06A small change in FetchInventoryDescendantsCAPS.Diva Canto1-1/+2
2009-10-06Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-07Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-06* One more debug message on FetchInventoryDescendantsDiva Canto1-0/+1
2009-10-07Revert "Rewrote parts of the code that were double-locking different objects....Melanie2-43/+29
2009-10-07Revert "Merging in diva's locking fixes"Melanie2-43/+29
2009-10-06Rewrote parts of the code that were double-locking different objects. This is...Diva Canto2-29/+43
2009-10-06Added a debug line for nebadonJohn Hurliman1-0/+3
2009-10-06Commenting the DEBUG code that I added yesterday, because it's causing mono t...Diva Canto1-6/+6
2009-10-06Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie1-0/+10
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman1-2/+0
2009-10-05Correction on the DEBUG code.Diva Canto1-4/+3
2009-10-05#if DEBBUG code for monitoring the ThreadPool.Diva Canto1-0/+7
2009-10-04disable physics actors for flexible primsdahlia1-3/+4
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...John Hurliman2-2/+2