index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2014-01-27
Reinsert attachments list taking code in SP.MakeRootAgent()
Justin Clark-Casey (justincc)
1
-14
/
+30
2014-01-27
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...
Justin Clark-Casey (justincc)
1
-2
/
+1
2014-01-20
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...
dahlia
1
-0
/
+73
2014-01-20
Clean up orphaned json stores. This can happen when an object is
Mic Bowman
1
-0
/
+7
2014-01-20
Stop exceptions being generated on agent connection if a telehub object has b...
Justin Clark-Casey (justincc)
2
-15
/
+154
2014-01-20
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
2
-97
/
+53
2014-01-17
minor: reinsert some method doc back into IEntityTransferModule
Justin Clark-Casey (justincc)
1
-0
/
+20
2014-01-16
Reorder checks in SP.CompleteMovement() to fix test failures
Justin Clark-Casey (justincc)
1
-36
/
+33
2014-01-16
Actually put IsChildAgent = true inside the lock, otherwise there is still a ...
Justin Clark-Casey (justincc)
1
-1
/
+3
2014-01-16
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2
-56
/
+65
2014-01-16
Remove old IInterRegionComms and references. This hasn't been used since 200...
Justin Clark-Casey (justincc)
2
-123
/
+0
2014-01-10
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
1
-5
/
+5
2014-01-10
Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
2
-14
/
+14
2014-01-10
Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
3
-57
/
+78
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-0
/
+2
2014-01-04
Some missing definitions needed for successful compilation.
Robert Adams
1
-1
/
+2
2014-01-04
varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2
-4
/
+10
2013-12-16
This is the acutal sitting avatar crossing code. This commit implements the
Melanie
1
-2
/
+152
2013-12-14
Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
1
-3
/
+12
2013-12-14
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...
Justin Clark-Casey (justincc)
1
-8
/
+6
2013-12-14
Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-12-14
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-12-13
Eliminate unnecessary line from my previous commit 1d605642
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-12-11
Refix sitting on child prims by reinserting relevant code back into SP.Handle...
Justin Clark-Casey (justincc)
1
-3
/
+22
2013-12-11
Replace proprietary file header with BSD one
Melanie
1
-6
/
+27
2013-12-11
Add missing files *blush*
Melanie
1
-0
/
+19
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
3
-354
/
+713
2013-12-11
This is the Avination Entity Transfer Module. Surprisingly, it still compiles
Melanie
1
-22
/
+10
2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-13
/
+2
2013-12-03
Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
1
-3
/
+15
2013-11-30
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-30
Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
1
-10
/
+0
2013-11-30
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2
-44
/
+104
2013-11-30
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
1
-19
/
+6
2013-11-29
Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2
-21
/
+2
2013-11-29
Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-11-29
Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
1
-8
/
+11
2013-11-29
Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-7
/
+49
2013-11-26
Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
1
-13
/
+15
2013-11-26
fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
1
-3
/
+28
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+2
2013-11-23
Revert "Add line accidentally left out of recent non-root prim sit fix"
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-11-23
Revert "Fix non-root prim sit positions for prims where a sit target has been...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Revert "fix avatar rotation when sitting on a linked part"
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
1
-0
/
+2
[next]