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2010-05-04Add events to the estate interface to let interested modules know ofMelanie Thielker1-0/+5
2010-05-04Add "reload estate" command to simsMelanie Thielker1-0/+14
2010-05-04Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker1-0/+46
2010-05-03Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker1-0/+19
2010-05-03Fix a bug in owner change notificationMelanie1-1/+3
2010-05-03Make in-place sale send CHANGED_OWNER againMelanie1-0/+3
2010-05-03Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie1-3/+4
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie2-18/+26
2010-04-26* Commenting SQLiteNG out of prebuild.xml, because it's making compile fail i...Diva Canto1-2/+2
2010-04-23add a comment about deprecating IRegionModuledahlia1-0/+3
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard o...Justin Clark-Casey (justincc)2-11/+6
2010-04-19Make script asset fetches synchronous. Script instantiation synchronizationMelanie1-28/+24
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19Also enable scripts rezzed into primsMelanie1-0/+2
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie8-2/+46
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2-6/+14
2010-04-16refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)1-5/+0
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)3-33/+8
2010-04-16minor: correctly print out missing item id when it can't be found rather than...Justin Clark-Casey (justincc)1-1/+0
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the Attachmen...Justin Clark-Casey (justincc)3-14/+16
2010-04-16Add --skip-assets option to load oar.Justin Clark-Casey (justincc)1-2/+10
2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2-6/+8
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2-0/+32
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)3-2/+13
2010-04-01oops, add file missing from last commitJustin Clark-Casey (justincc)1-0/+73
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie4-2/+48
2010-03-28Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie1-0/+2
2010-03-26* Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman1-2/+4
2010-03-26Fixed a backwards null check that was preventing estate owner from being set ...John Hurliman1-2/+2
2010-03-26replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)1-4/+10
2010-03-25minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)1-1/+1
2010-03-25add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)1-3/+26
2010-03-25fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)1-1/+1
2010-03-23First stage of the new interactive region creation. This will allow creationMelanie2-1/+120
2010-03-22Remove the reading of estate_settings.xml and the associated processing ofMelanie2-2/+2
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake7-19/+19
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake5-203/+147
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake6-165/+211
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman1-17/+0
2010-03-16Fixed several unhandled exceptions and performance issues with PrimitiveBaseS...John Hurliman1-11/+12
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset type...John Hurliman2-16/+17
2010-03-13add a null check in ScenePresence constructordahlia1-1/+2
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to Attachme...Justin Clark-Casey (justincc)4-36/+27
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)4-58/+14
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)3-43/+22
2010-03-12* Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman1-0/+1