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2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)1-0/+17
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)1-14/+77
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)1-17/+20
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)1-24/+25
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)1-11/+8
2012-03-22Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)1-5/+5
2012-03-22Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)3-6/+17
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie1-17/+0
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto1-0/+17
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)3-6/+6
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)3-24/+79
2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)1-0/+3
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2-2/+5
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)1-25/+30
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)4-168/+191
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2-55/+0
2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto1-2/+2
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2-18/+53
2012-03-16Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)1-1/+4
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)3-39/+10
2012-03-15Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman1-0/+10
2012-03-15Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)1-10/+1
2012-03-09More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto1-1/+1
2012-03-09Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)1-5/+1
2012-03-09Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)1-2/+2
2012-03-09Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2-32/+18
2012-03-09refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)1-15/+8
2012-03-09Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)1-5/+5
2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+29
2012-03-08Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)1-1/+1
2012-03-08Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2-8/+65
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-03-07Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)1-28/+21
2012-03-07Add documentation to make more explicit the difference between OnRezScript an...Justin Clark-Casey (justincc)1-5/+20
2012-03-06Add sensor, dataserver requests, timer and listener counts to "xengine status...Justin Clark-Casey (justincc)1-0/+5
2012-03-06Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)1-1/+1