Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2010-03-05 | refactor: move user inventory side of RezSingleAttachment to module | Justin Clark-Casey (justincc) | 2 | -29/+13 | |
2010-03-05 | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 4 | -99/+59 | |
2010-03-04 | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵ | Justin Clark-Casey (justincc) | 2 | -16/+15 | |
modules can use it | |||||
2010-03-03 | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵ | Justin Clark-Casey (justincc) | 2 | -4/+4 | |
changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. | |||||
2010-03-03 | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 1 | -7/+7 | |
2010-03-03 | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2 | -45/+43 | |
no functional changes | |||||
2010-03-03 | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 4 | -32/+130 | |
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | |||||
2010-03-03 | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 1 | -1/+6 | |
an explanation of what it does | |||||
2010-03-03 | Removing the sLLVector3 dinosaur | John Hurliman | 1 | -3/+3 | |
2010-03-03 | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 1 | -33/+7 | |
2010-03-03 | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
Previously, only detach was firing! | |||||
2010-03-03 | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
relevant test code has been obsoleted this allows the tests to pass on my local system | |||||
2010-03-02 | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵ | Diva Canto | 2 | -16/+17 | |
be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. | |||||
2010-03-01 | Change friends to handle offers as it was originally designed. This may | Melanie | 1 | -13/+0 | |
need to be changed in SQLite & MSSQL as well | |||||
2010-02-28 | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 4 | -3/+37 | |
this needs more testing, but everything is there. | |||||
2010-02-23 | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵ | John Hurliman | 1 | -1/+1 | |
InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening | |||||
2010-02-22 | Changed asset CreatorID to a string | John Hurliman | 2 | -2/+2 | |
2010-02-22 | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 4 | -16/+15 | |
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | |||||
2010-02-22 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2010-02-16 | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵ | Justin Clark-Casey (justincc) | 2 | -11/+26 | |
instead of void | |||||
2010-02-15 | Formatting cleanup. | Jeff Ames | 9 | -102/+102 | |
2010-02-15 | Fixes a bug in the previous patch. | Revolution | 1 | -18/+13 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-14 | Plug a small hole | Melanie | 1 | -0/+3 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 9 | -106/+616 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-12 | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2 | -1/+2 | |
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. | |||||
2010-02-08 | add some method doc to IDynamicTextureManager | Justin Clark-Casey (justincc) | 1 | -2/+59 | |
2010-02-08 | refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵ | Justin Clark-Casey (justincc) | 2 | -5/+12 | |
Scene.AddSceneObject since this wraps a check that is much less clear | |||||
2010-02-08 | Add EventManager.OnIncomingSceneObject event which is triggered by an ↵ | Justin Clark-Casey (justincc) | 4 | -17/+58 | |
incoming scene object Add a read-only Attachments property to ScenePresence | |||||
2010-02-05 | minor: log what kind of wearable cannot be found | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2010-02-04 | refactor: chain two ScenePresence constructors together to eliminate common ↵ | Justin Clark-Casey (justincc) | 1 | -15/+11 | |
code. No functional changes | |||||
2010-02-04 | minor: one method doc | Justin Clark-Casey (justincc) | 1 | -3/+7 | |
2010-02-04 | Revert "change position of OnAttach event firing so that this also happens ↵ | Melanie | 2 | -17/+15 | |
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4. | |||||
2010-02-04 | Finally cutting the gordian knot. Friends needs to be both a module and a | Melanie | 1 | -9/+0 | |
service, and never the twain shall meet. This finally opens up the path to a working friends implementation | |||||
2010-02-04 | Some interface and data structure changes, add the missing method in friends | Melanie | 1 | -0/+9 | |
2010-02-03 | minor: add a smidgen of EventManager doc | Justin Clark-Casey (justincc) | 2 | -6/+6 | |
2010-02-03 | For each delegate added to events in the EventManager, catch and log but do ↵ | Justin Clark-Casey (justincc) | 1 | -314/+1128 | |
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally | |||||
2010-02-03 | add an IsRoot property to sop | Justin Clark-Casey (justincc) | 2 | -1/+24 | |
2010-02-03 | minor: comment out a log line in ScenePresence | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2010-02-03 | minor: remove a couple of mono warnings | Justin Clark-Casey (justincc) | 2 | -4/+1 | |
2010-02-03 | change position of OnAttach event firing so that this also happens when a ↵ | Justin Clark-Casey (justincc) | 2 | -15/+17 | |
user teleports into a region | |||||
2010-02-03 | allow terrain collision events after regular collision check | radams1 | 1 | -3/+3 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-02 | minor: copy some method doc from the WorldComm implementation to the interface | Justin Clark-Casey (justincc) | 1 | -0/+39 | |
2010-02-02 | minor: add method doc to sop.SetScriptEvents() | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
2010-02-02 | minor: add some documentation to EventManager.OnObjectGrab | Justin Clark-Casey (justincc) | 1 | -15/+8 | |
2010-02-02 | minor: add reminder to lock SOG.Children before using it directly in order ↵ | Justin Clark-Casey (justincc) | 1 | -2/+5 | |
to avoid threading issues | |||||
2010-02-01 | minor: rename GetScriptPrimType() to GetPrimType() | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2010-02-01 | move hollow sphere faces bug back up to LSL_Api.cs | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-02-01 | remove now duplicated shape code from LSL_Api.cs | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2010-02-01 | Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵ | Justin Clark-Casey (justincc) | 1 | -0/+192 | |
callers can use it | |||||
2010-02-01 | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 2 | -2/+6 | |
Previously, only detach was firing! |