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2012-09-18Cleanup from prev. commitBlueWall1-2/+2
2012-09-18Fix some inconsistencies in configurartion: NonPhys primsBlueWall1-3/+3
2012-09-17Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.L...SignpostMarv1-1/+18
2012-09-17Implementing ability to register script constants and invocations on a region...SignpostMarv1-0/+23
2012-09-17preventing a null reference exception from being thrownSignpostMarv1-0/+3
2012-09-14Added unit tests for multi-region OARsOren Hurvitz1-1/+5
2012-09-14Support multi-region OAR filesOren Hurvitz2-3/+8
2012-09-13Documentation of parcel-related eventsSignpostMarv1-0/+44
2012-09-12Fix indentation and issues where tabs were used instead of spaces in commit 7...Justin Clark-Casey (justincc)1-7/+8
2012-09-12Documentation of economy-related EventManager eventsSignpostMarv1-0/+21
2012-09-11Allow an incoming identifier to be specified for a JsonStore.Mic Bowman1-1/+1
2012-09-11documentation (OnSceneObjectPartCopy)SignpostMarv1-0/+3
2012-09-11documentation (OnRemovePresence)SignpostMarv1-0/+7
2012-09-11documentation (OnNewPresence)SignpostMarv1-0/+7
2012-09-11documentation (OnClientConnect)SignpostMarv1-0/+9
2012-09-11documentation (OnBackup)SignpostMarv1-0/+7
2012-09-11documentation (OnTerrainTick)SignpostMarv1-0/+7
2012-09-11documentation (OnTerrainTainted)SignpostMarv1-0/+7
2012-09-11documentation (OnClientMovement)SignpostMarv1-0/+7
2012-09-11Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManage...SignpostMarv1-0/+8
2012-09-09implementing per-region configuration of limits on the number of prims one ca...SignpostMarv2-0/+29
2012-09-08refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv1-0/+10
2012-09-06If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)1-3/+54
2012-09-06adding utility method for getting SceneObjectGroup from sceneSignpostMarv1-0/+12
2012-09-06adding utility method for getting SceneObjectPart from sceneSignpostMarv1-0/+12
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv1-1/+4
2012-08-31adding support for static method script invocationsSignpostMarv1-2/+9
2012-08-31adding documentation to script invokation methodsSignpostMarv1-0/+22
2012-08-29This partially implements the LSL function to set the responseMic Bowman1-0/+2
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)1-2/+34
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)1-1/+13
2012-08-28Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)1-1/+1
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-24If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-20refactoring out SetFaceColorSignpostMarv1-52/+15
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv1-21/+26
2012-08-20single operation for PRIM_COLORSignpostMarv1-0/+49
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2-4/+7
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv1-1/+2
2012-08-17implementedSignpostMarv1-0/+50
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-8/+8
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv4-20/+93