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2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type "emergen...Diva Canto1-0/+2
2011-02-06New command: show pending-objectsDiva Canto2-0/+9
2011-02-04Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens1-1/+2
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-21/+22
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+2
2011-01-28Add the prim count interfacesMelanie1-0/+53
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie3-14/+43
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-0/+1
2011-01-27When an oar is loaded, do not create a default parcel before loading the parc...Justin Clark-Casey (justincc)1-1/+4
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead of...Justin Clark-Casey (justincc)1-0/+5
2011-01-27Make it workMelanie1-4/+6
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
2011-01-26Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)1-0/+10
2011-01-26Implement command "land show". This shows all the parcels on the currently s...Justin Clark-Casey (justincc)1-0/+4
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto1-8/+0
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
2011-01-12Fix direct item give permissionsMelanie3-12/+56
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto1-0/+12
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck fore...Diva Canto1-0/+4
2011-01-07A bit more frugal on the caller side of closing agents, now that the receivin...Diva Canto1-16/+20
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2011-01-03Add permissions hooks for object transfersMelanie1-4/+57
2011-01-03Fix child agent scopingMelanie1-4/+4
2010-12-30Fix up a prior fix (refix the fixed fix :)Melanie1-1/+1
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...Diva Canto1-2/+2
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto1-68/+68
2010-12-23* Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)1-4/+10
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ...Diva Canto1-58/+0
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie4-108/+39
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto2-3/+3
2010-12-17remove mono compiler warning: if (sop.Color != null) always returns true as s...Justin Clark-Casey (justincc)1-9/+7
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ...Diva Canto2-9/+11
2010-12-14Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto1-2/+6