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2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto1-5/+16
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-05* Fixes Library bugs in grid mode. Partly a missing check and partly a ↵Diva Canto2-3/+18
missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-05Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2-7/+1
proper field in AgentCircuitData instead
2010-05-05Stab a test failMelanie1-1/+3
2010-05-05Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2-0/+2
carried along
2010-05-05Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker1-0/+6
is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
2010-05-04Strip estate message sending out from the estate management module andMelanie Thielker2-13/+2
the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
2010-05-04make the events more useful by providing the source regionMelanie Thielker1-1/+1
2010-05-04Add events to the estate interface to let interested modules know ofMelanie Thielker1-0/+5
changes to estate settings
2010-05-04Add "reload estate" command to simsMelanie Thielker1-0/+14
2010-05-04Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker1-0/+46
helper into Scene, since that is less evil than exposing m_storageManager to the public.
2010-05-03Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker1-0/+19
not getting lost.
2010-05-03Fix a bug in owner change notificationMelanie1-1/+3
2010-05-03Make in-place sale send CHANGED_OWNER againMelanie1-0/+3
2010-05-03Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie1-3/+4
attachments in addition to objects sold in place
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie2-18/+26
2010-04-26* Commenting SQLiteNG out of prebuild.xml, because it's making compile fail ↵Diva Canto1-2/+2
in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from! * IRegionModule.cs wants to be committed too -- EOF.
2010-04-23add a comment about deprecating IRegionModuledahlia1-0/+3
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2-11/+6
owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19Make script asset fetches synchronous. Script instantiation synchronizationMelanie1-28/+24
will not work if the instance is not created when the method returns.
2010-04-19And some more rez modes that weren't covered beforeMelanie Thielker1-0/+2
2010-04-19Also enable scripts rezzed into primsMelanie1-0/+2
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie8-2/+46
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2-6/+14
2010-04-16refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)1-5/+0
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)3-33/+8
AttachmentsModule
2010-04-16minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)1-1/+0
than a NullReferenceException
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)3-14/+16
AttachmentsModule
2010-04-16Add --skip-assets option to load oar.Justin Clark-Casey (justincc)1-2/+10
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2-6/+8
2010-04-12thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2-0/+32
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)3-2/+13
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-01oops, add file missing from last commitJustin Clark-Casey (justincc)1-0/+73
refactor out redundant method from GroupsMessagingModule
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie4-2/+48
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-28Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie1-0/+2
used on first run and not only later.
2010-03-26* Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman1-2/+4
* Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
2010-03-26Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman1-2/+2
and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)1-4/+10
2010-03-25minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)1-1/+1
2010-03-25add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)1-3/+26
2010-03-25fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)1-1/+1
can't prompt for estate owner in unit tests
2010-03-23First stage of the new interactive region creation. This will allow creationMelanie2-1/+120
of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
2010-03-22Remove the reading of estate_settings.xml and the associated processing ofMelanie2-2/+2
defaults. Adding code to facilitate estate creation / managemment as part of first time start up
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake7-19/+19
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake5-203/+147
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake6-165/+211
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.