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2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root4-1/+40
2010-09-16Some small bug fixesroot2-1/+2
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)3-3/+3
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-15Don't fart when deserializing a prim with no ParentGroup set yetmeta71-1/+5
2010-09-14reorder some code to avoid merge issues in the futureMelanie1-5/+5
2010-09-14Fix merge issuesMelanie2-5/+2
2010-09-14Adjust the code for ghost prim removal to new information from KittoMelanie Thielker1-3/+7
2010-09-14Fix a small left over buglet and also add checking of the physics actorMelanie Thielker1-0/+10
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2-0/+6
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)1-11/+0
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)1-9/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman8-118/+123
2010-09-12Formatting cleanup.Jeff Ames21-88/+88
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-09-12Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...John Hurliman2-20/+102
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-2/+2
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman6-11/+11
2010-09-10Made it impossible to create a user with names containing spaces and prevente...randomhuman1-2/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman3-58/+35
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman8-346/+221
2010-09-08Make AddRestoredSceneObject reset the IsDeleted flag so we can take anMelanie Thielker1-1/+4
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman1-1/+3
2010-09-07Fix some issues with unlinkingMelanie Thielker1-56/+53
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2-2/+11
2010-09-07minor: comment out some excessive test loggingJustin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-06Add test that checks correct persistence when an unlink is quickly followed b...Justin Clark-Casey (justincc)1-9/+40
2010-09-06Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2-6/+1
2010-09-06extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...Justin Clark-Casey (justincc)1-2/+3
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)7-21/+78
2010-09-06Falling animation fix, comment out instrumentation.Kitto Flora2-40/+61
2010-09-06Don't turn off the sale settings on child prims when linking, and on copyMelanie Thielker1-8/+0
2010-09-06Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker1-1/+25
2010-09-06Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker1-1/+25
2010-09-05Add missing IDwellModule interfaceMelanie1-0/+37
2010-09-04Logout the presence if client IP verification fails.Diva Canto1-0/+2
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)1-8/+40
2010-09-04Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)1-8/+27
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-02Fixes to JUMP system.Kitto Flora2-54/+163
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0
2010-09-02Experimentally comment the sending of unbaked avatarsMelanie Thielker1-1/+3
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0