| Commit message (Expand) | Author | Files | Lines |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -0/+33 |
2012-11-12 | Completely remove the IRegionModule interface | Melanie | 1 | -55/+0 |
2012-11-12 | Stop closing old style modules | Melanie | 1 | -9/+0 |
2012-11-12 | Remove the old style module loader and all references to it | Melanie | 4 | -350/+12 |
2012-11-11 | document & 80-character width terminal formatting | SignpostMarv | 1 | -36/+78 |
2012-11-11 | moving windlight-sources to correct namespace-named folder (world); add Light... | PixelTomsen | 1 | -0/+33 |
2012-11-10 | One more module converted: CloudModule. | Diva Canto | 1 | -1/+1 |
2012-11-10 | 80 character-width terminal formatting of IDialogModule interface, removing s... | SignpostMarv | 1 | -23/+28 |
2012-11-10 | Documenting parameters of methods on the IDialogModule interface | SignpostMarv | 1 | -33/+73 |
2012-11-10 | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a... | Justin Clark-Casey (justincc) | 2 | -35/+70 |
2012-11-09 | Converted the WindModule to the new region module interface (38 to go). Also ... | Diva Canto | 1 | -1/+1 |
2012-11-09 | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 1 | -1/+1 |
2012-11-09 | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int... | SignpostMarv | 1 | -0/+2 |
2012-11-04 | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even... | teravus | 2 | -0/+18 |
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 1 | -0/+2 |
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 1 | -0/+2 |
2012-11-02 | actually remove the use of random on persist timmings | UbitUmarov | 1 | -4/+6 |
2012-11-02 | Create a new random when needed using normal time based seed instead of | UbitUmarov | 1 | -2/+5 |
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 1 | -1/+1 |
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2 | -17/+48 |
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 |
2012-10-30 | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 1 | -1/+1 |
2012-10-30 | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-10-30 | Put back the collision sound shim into SOP | Melanie | 1 | -0/+29 |
2012-10-29 | documenting some params on ISoundModule methods | SignpostMarv | 1 | -7/+16 |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 1 | -0/+3 |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 2 | -2/+2 |
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2 | -79/+24 |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 1 | -9/+8 |
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 1 | -10/+8 |
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 1 | -4/+5 |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 1 | -2/+2 |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 1 | -0/+11 |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 2 | -31/+10 |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 1 | -0/+6 |
2012-10-29 | documenting ISoundModule methods & fields | SignpostMarv | 1 | -0/+28 |
2012-10-29 | formatting ISoundModule prior to documentation | SignpostMarv | 1 | -2/+4 |
2012-10-29 | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 1 | -34/+34 |
2012-10-29 | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 1 | -4/+4 |
2012-10-29 | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 1 | -4/+1 |
2012-10-29 | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 1 | -1/+1 |
2012-10-29 | making the max distance for sounds to be heard from their origin a configurab... | SignpostMarv | 1 | -0/+2 |
2012-10-29 | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2012-10-29 | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -2/+5 |
2012-10-28 | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 1 | -1/+1 |
2012-10-28 | Add a property to determine if a link set is stored in the database. Also, fix | Melanie | 1 | -0/+13 |