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2009-04-19Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2-0/+100
OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke1-0/+2
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-04-18Bug fix in HG asset posts. Get the inner assets not just from mem cache but ↵diva1-18/+24
from asset service, because the inner ones may not be in mem cache.
2009-04-17Thank you M1sha for diagnosing and patching a lock bug affecting region ↵diva1-13/+16
crossings introduced in r9110. Fixes mantis #3456.
2009-04-16Expose the GroupRecord and it's accessor APIMelanie Thielker1-9/+1
2009-04-15Prevent a nullref when no script engines are loadedMelanie Thielker1-0/+3
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-0/+9
2009-04-15Make sim health data more usefulMelanie Thielker1-1/+23
2009-04-15* Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2-10/+27
* This allows specific requests to be identified.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-1/+1
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-15* Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey1-1/+0
* Have the test scene always return success for session id authentication for now
2009-04-15Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2-3/+3
added
2009-04-15Renamed splitID in Scene and added comments on usageJohan Berntsson1-1/+8
2009-04-14Adds session authentication upon NewUserConnections. Adds user key ↵diva1-38/+55
authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
2009-04-14* Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2-2/+2
normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
2009-04-14Formatting cleanup.Jeff Ames2-6/+6
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker1-0/+13
region modules to use another region module's interfaces and events in a scene context
2009-04-14Cleaning up old circuit upon client close.diva1-0/+2
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares1-22/+30
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-13Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz1-31/+8
before ICommander times
2009-04-12Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2-256/+197
in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker1-1/+1
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2-1/+23
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-11* Add catch-all error handlers back to scene.Teravus Ovares1-8/+8
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares1-8/+8
Interface. (blame prebuild)
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2-1/+42
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker1-0/+1
publication
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin5-0/+180
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-09* Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares1-16/+55
conditions
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa713-6/+9
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09* Added additional debug testing info to SceneAdam Frisby1-0/+1
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
2009-04-09* Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby1-0/+3
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey3-9/+9
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-04-07* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+2
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2-0/+11
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-06Added some null-checks to Intimidated's patch in r9024.Homer Horwitz1-5/+5
Hopefully fixes Mantis #3415.
2009-04-06Applying Intimidated's patch to fix anim handling.Melanie Thielker2-7/+32
Fixes Mantis #3417
2009-04-06Thank you, Intimidated, for a patch too fix the movement animation handlingMelanie Thielker1-43/+183
Fixes Mantis #3413
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-1/+3
2009-04-05Changed the asynchronous call to get inventory in HG, so that it properly ↵diva2-22/+19
reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz5-7/+247
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05- Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz1-0/+83
- Fix a dependency problem. Hopefully fixes Mantis #3395
2009-04-05Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva4-12/+82
be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05* Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby4-98/+94
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+38
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-03* Fixes issue where of you force your avatar against a region corner, it ↵Arthur Valadares1-6/+64
gets stuck and NonFinite Avatar messages floods console Addresses Mantis #3380
2009-04-03* refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey3-42/+24
(as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03* Implements Scene.SimChat(string,...) rather than byte[]. We should ↵Adam Frisby1-0/+10
probably mark byte[] as obsolete. * Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-01One more bit of refactoring, so this can be used outside region code.diva1-42/+0
2009-04-01Refactoring, no functional changes. Moved ChildAgentDataUpdate data ↵diva3-607/+1
structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.