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2010-04-10Adding ColdStart event lcc1-0/+1
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker3-12/+71
until after its OnRezScript() returns so that script compile error messages can be retrieved
2010-04-10re-fixing this darn filelcc1-0/+11
2010-04-10dding this deleted file...lcc1-2/+2
2010-04-10Fixing Traplcc1-11/+0
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
be used to send snmp alerts
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw1-1/+1
teleportation to a remote region without a local connection to the asset server without timing out.
2010-04-05Add the ISnmpModule interface definition to Careminster releaseMelanie Thielker1-0/+11
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In ↵Thomas Grimshaw1-4/+42
Progress, I am working on improving this to a tiered approach.
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw1-1/+9
so it can be reverted then.
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-04-01oops, add file missing from last commitJustin Clark-Casey (justincc)1-0/+73
refactor out redundant method from GroupsMessagingModule
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie4-2/+48
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-30Rename Meta7Windlight to LightShareMelanie5-14/+13
2010-03-28Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie1-0/+2
used on first run and not only later.
2010-03-26* Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman1-2/+4
* Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
2010-03-26Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman1-2/+2
and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)1-4/+10
2010-03-25minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)1-1/+1
2010-03-25add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)1-3/+26
2010-03-25fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)1-1/+1
can't prompt for estate owner in unit tests
2010-03-23First stage of the new interactive region creation. This will allow creationMelanie2-1/+120
of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
2010-03-22Remove the reading of estate_settings.xml and the associated processing ofMelanie2-2/+2
defaults. Adding code to facilitate estate creation / managemment as part of first time start up
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake7-19/+19
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake5-203/+147
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake6-165/+211
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17Fix AbsolutePosition for autopilot/sit.Kitto Flora1-3/+9
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman1-17/+0
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-11/+12
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2-16/+17
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15Change GodLevel to UserLevel so gods can teleport freely without havingMelanie1-1/+1
to enter god mode first
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora2-35/+4
2010-03-13add a null check in ScenePresence constructordahlia1-1/+2
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)4-36/+27
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)4-58/+14
AttachmentsModule
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)3-43/+22
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman1-0/+1
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)1-9/+4
Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
2010-03-11Dynamics Integration Part 1Kitto Flora1-1/+10
2010-03-10* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman1-9/+9
debug line, and commented the debug line out since it can quickly become noisy
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames6-20/+47
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-9/+19
to use that stored value.
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-9/+19
to use that stored value.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-1/+229
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+229