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2012-01-09TP Routing debugBlueWall1-2/+5
Fix test to checking against bitfield instead of int
2012-01-09Fix teleport routing for incoming HG+OwnerBlueWall1-18/+19
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09Debugging HG teleport routingBlueWall1-0/+18
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09Fix HG teleport routingBlueWall1-2/+4
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09Fix a build breakMelanie1-1/+1
2012-01-09Add the HG case to landing point checksMelanie1-1/+1
2012-01-08Update teleport routing to match AvinationMelanie1-16/+58
2012-01-08Fix teleport routingBlueWall1-0/+17
Route non-owner avatars according to land settings
2012-01-07Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)1-13/+14
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2-9/+10
other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie1-3/+10
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06If dragging a script that is no copy from prim inventory into agentMelanie1-16/+39
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
2012-01-05Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)1-0/+10
decoded, instead of just success/failure
2012-01-05Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)1-1/+8
JPEG2000 decode of an asset For debugging purposes.
2012-01-05Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)1-1/+4
texture ids were available for the rebake request
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2012-01-04Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)1-0/+22
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2-0/+25
2012-01-03Access to these static methods to serialize objects are useful outside of ↵Dan Lake1-4/+4
serializer
2012-01-03commented out "Prevented flyoff" log message for now as this becomes ↵Justin Clark-Casey (justincc)1-1/+1
problematic with bot testing. Please uncomment if still needed.
2012-01-03Profile UpdatesBlueWall1-0/+3
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2011-12-30Bug fix in map tiles in standalone: the map has been blank since commit ↵Diva Canto1-13/+20
01ae916bad672722aa62ee712b7b580d6f5f4370 r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4901167779f07ed3e89fb1d24ffc22a Author: Oren Hurvitz Date: 7/22/2011 This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-29Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout ↵Diva Canto1-0/+2
region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the ↵Mic Bowman1-1/+1
temponrez flag
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵Justin Clark-Casey (justincc)2-3/+3
external as a property
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2-4/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2-1/+13
boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6
2011-12-22Harmonizing SP with AvinationMelanie1-41/+55
2011-12-22Fixing a bug introduced yesterday. This put the precondition test inside ↵Diva Canto1-105/+109
CheckForBorderCrossing the right way.
2011-12-21Moved an external test into the method that uses those preconditions.Diva Canto1-19/+11
2011-12-20Though the viewer warns about receiving this, not sending appears to break ↵Justin Clark-Casey (justincc)1-4/+1
baked texture caching when crossing region boundaries. Needs further investigation. Revert "Stop sending the viewer its own AvatarAppearance packet." This reverts commit 92039f295d7fe66bf1a09b29483f9057e395839e.
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵Justin Clark-Casey (justincc)2-6/+44
as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)1-1/+4
The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2-2/+11
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
2011-12-17Fix bug where objects could not be set to a new group if the group had been ↵Justin Clark-Casey (justincc)4-17/+8
created in that client session, or if no other action has been performed on the object. There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-16Changed the async approach on close child agents. This may improve crossings ↵Diva Canto2-7/+7
a little bit.
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using ↵Justin Clark-Casey (justincc)2-142/+81
GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)3-27/+10
These were entirely unused.
2011-12-16Don't pass on ChaneWaterHeight event from EventManager is new water height ↵Justin Clark-Casey (justincc)1-0/+6
is less than 0 This is to stop bad values and subsequent viewer crashes. Thanks to Michelle Argus for this patch.
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION ↵Diva Canto2-15/+15
BEGIN] to [SCENE] because that's where the message happens. Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵Justin Clark-Casey (justincc)1-6/+2
when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)1-27/+32
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly. Add commented out log lines for future use. Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix ↵Dan Lake1-11/+3
potential race condition.
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake4-46/+55
IsColliding
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)3-29/+2
in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-4/+0