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2011-08-20Add avatar and attachments to llRegionSayBlueWall1-1/+1
2011-08-19Add llRegionSayToBlueWall1-0/+20
2011-08-19Fix exception when using BasicPhysicsRobert Adams1-2/+2
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2-15/+64
2011-08-18refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)1-6/+1
2011-08-18refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)1-9/+2
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)5-12/+20
2011-08-17Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)1-1/+2
2011-08-17Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)1-4/+4
2011-08-16get rid of logged warnings about lack of some modules - afaik these never occ...Justin Clark-Casey (justincc)1-10/+0
2011-08-16relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)1-172/+0
2011-08-15Added console command "delete object outside" to delete all objects outside r...Snoopy Pfeffer1-2/+37
2011-08-11add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)1-2/+2
2011-08-11eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)1-4/+1
2011-08-11eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)1-5/+4
2011-08-11instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)1-16/+14
2011-08-11get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)1-5/+4
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2-2/+14
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)1-1/+3
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)1-1/+4
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)3-4/+13
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)3-22/+11
2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)1-4/+15
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)1-4/+8
2011-08-09Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2-1/+26
2011-08-06get rid of bogus log messageJustin Clark-Casey (justincc)1-7/+0
2011-08-06remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)1-53/+53
2011-08-06Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)1-10/+17
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)6-37/+47
2011-08-06rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2-38/+8
2011-08-06Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)1-93/+140
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)16-41/+41
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)15-65/+65
2011-08-06extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2-0/+7
2011-08-06refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2-27/+2
2011-08-05Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)3-13/+78
2011-08-05remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)1-40/+11
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)1-5/+4
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)1-7/+19
2011-08-04if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)1-1/+3
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)1-8/+5
2011-08-04only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)1-9/+12
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)1-16/+12
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)1-5/+7
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)1-1/+2
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)1-1/+1
2011-08-04eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)1-8/+1
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)1-6/+6
2011-08-04eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)1-3/+4
2011-08-03Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)1-6/+16