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2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2-12/+6
backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
2012-07-12Add "gc collect" console command for debugging memleaksMelanie1-0/+7
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie2-6/+12
interim copies to avoid spammage. Not for release to the grid, must be reverted first!
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
up properly
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
2012-07-10more work on llSetAngularVelocity()UbitUmarov1-1/+28
2012-07-07Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2-7/+19
2012-07-07 fix vehicle to XML stringUbitUmarov1-7/+13
2012-07-07Add saving vehicle physics data to the databaseMelanie3-25/+56
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov1-0/+28
this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-06-28Fix llRegionSayTo the right wayMelanie1-2/+9
2012-06-25 fix a seg fault in sp.csUbitUmarov1-1/+2
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2-14/+24
SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-15Revert changes...UbitUmarov1-21/+3
This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of ↵UbitUmarov1-3/+21
asking physics engines all the time. Some engines delays may make them give wrong answers.
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov1-2/+4
not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov1-1/+2
Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are ↵UbitUmarov1-34/+0
only used on one place each
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov1-0/+34
code in SOP.cs
2012-06-11change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov1-2/+6
as before my fix to impulse/forces
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
sounds. They are distracting.
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2-0/+3
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
is not listening to at_target
2012-06-07Disable default collision sounds until they can be uploaded, but enable ↵Melanie1-55/+56
custom ones
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie1-0/+1
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2-2/+2
positions.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov1-1/+1
resonable value ( 1m);
2012-05-19 reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov1-1/+3
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov1-30/+98
sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids