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2011-02-06New command: show pending-objectsDiva Canto2-0/+9
2011-02-04Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens1-1/+2
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-21/+22
once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
2011-02-02Squash a nullrefMelanie1-0/+2
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+2
is in the land management module today
2011-01-28Add the prim count interfacesMelanie1-0/+53
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Correct chat source location for Av seated on daughter prim.Kitto Flora1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie3-14/+43
2011-01-28Change the way ban lines workMelanie1-1/+1
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-0/+1
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-7/+22
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie3-14/+43
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)1-1/+4
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)1-0/+5
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27Make it workMelanie1-4/+6
2011-01-27Make the estate setting "Allow direct teleport" override the constraintMelanie1-0/+3
of local tepeports to landing points like it is meant to
2011-01-27Let gods TP in wherever they like while in god modeMelanie1-0/+1
2011-01-27Implement "Cannot teleport closer to destination" messageMelanie1-1/+5
2011-01-27Make landing points work on local teleports. Constrain owners and gods toMelanie1-5/+26
landing points when coming from off sim (matches agni) to prevent landing in floors or other prims.
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-27Change the way landing points are honoredMelanie1-6/+13
2011-01-27Make it workMelanie1-4/+6
2011-01-27Fix build breakMelanie1-0/+1
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+14
2011-01-27Clear user account cache before checking flags on login. This will make AVMelanie1-0/+3
and other bannable flags work in this case.
2011-01-27Add an interface for a region's user account cacheMelanie1-0/+13
2011-01-27Fix merge artifactsMelanie1-3/+3
2011-01-27Make bans work for teleport. Now teleport will complete block if the userMelanie1-51/+48
is not allowed on the estate. If the user is allowed on no parcel, the teleport will also be blocked. If the user is allowed on a parcel, but not the desired one, the user will be shifted to the closest allowed location.
2011-01-26Mostly revert the last commit with the aim of searching for a better solutionTom1-1/+1
2011-01-26Add a "useCached" parameter to GetUserAccount. Add a function to Scene to ↵Tom1-22/+20
get the user flags. It has to be here due to access restrictions :/
2011-01-26Add userFlags check to isBanned. This checks bans against DenyAnonymous and ↵Tom2-4/+47
DenyMinors. Note that the ban doesn't actually work yet due to some stuff mel's working on .
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
2011-01-26Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)1-0/+10
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)1-0/+4
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-22Completely nixing flags from the client causes wearables to break. Fix itMelanie1-0/+1
so we let the lowest byte through.
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
Didn't touch the appearance related stuff.
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-14Add a new ViewObjectInventory permission to decouple viewing fromMelanie1-0/+17
+MOD status
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-14Temporarily reinstate prim counting in the update loop to make the productionMelanie1-7/+7
systems run
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-13Add llLookAt() kinetic. Reduce StandUp +x offset to 0.3M.Kitto Flora1-1/+1
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie3-12/+56