Commit message (Collapse) | Author | Files | Lines | ||
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2010-03-19 | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 5 | -203/+147 | |
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | |||||
2010-03-17 | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 6 | -165/+211 | |
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | |||||
2010-03-16 | Removed the unused use_async_when_possible config variable | John Hurliman | 1 | -17/+0 | |
2010-03-16 | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 1 | -11/+12 | |
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | |||||
2010-03-15 | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 2 | -16/+17 | |
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | |||||
2010-03-13 | add a null check in ScenePresence constructor | dahlia | 1 | -1/+2 | |
2010-03-12 | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 4 | -36/+27 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 4 | -58/+14 | |
AttachmentsModule | |||||
2010-03-12 | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 3 | -43/+22 | |
2010-03-12 | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 1 | -0/+1 | |
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | |||||
2010-03-12 | Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12 | Justin Clark-Casey (justincc) | 1 | -9/+4 | |
Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins | |||||
2010-03-10 | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵ | John Hurliman | 1 | -9/+9 | |
debug line, and commented the debug line out since it can quickly become noisy | |||||
2010-03-10 | Formatting cleanup. Add copyright notices. | Jeff Ames | 6 | -20/+47 | |
2010-03-09 | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 1 | -9/+19 | |
to use that stored value. | |||||
2010-03-09 | - parcel blocking, region crossing blocking, teleport blocking | unknown | 1 | -1/+229 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-06 | - supporting llTextBox | unknown | 1 | -0/+5 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-06 | Bug fix: store correct position information upon logout. Fixes mantis #4608 | Diva Canto | 3 | -1/+21 | |
2010-03-06 | - implementing server 1.38 functions | unknown | 1 | -0/+5 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-03-05 | * Cache packed throttle data to avoid repeated allocations in ↵ | John Hurliman | 1 | -4/+1 | |
CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking | |||||
2010-03-05 | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵ | John Hurliman | 1 | -5/+3 | |
causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service | |||||
2010-03-06 | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 4 | -61/+23 | |
need to rationalize method names later | |||||
2010-03-05 | refactor: move another AttachObject method | Justin Clark-Casey (justincc) | 1 | -44/+0 | |
2010-03-05 | refactor: move user inventory side of RezSingleAttachment to module | Justin Clark-Casey (justincc) | 2 | -29/+13 | |
2010-03-05 | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 4 | -99/+59 | |
2010-03-04 | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵ | Justin Clark-Casey (justincc) | 2 | -16/+15 | |
modules can use it | |||||
2010-03-03 | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵ | Justin Clark-Casey (justincc) | 2 | -4/+4 | |
changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. | |||||
2010-03-03 | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 1 | -7/+7 | |
2010-03-03 | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2 | -45/+43 | |
no functional changes | |||||
2010-03-03 | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 4 | -32/+130 | |
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | |||||
2010-03-03 | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 1 | -1/+6 | |
an explanation of what it does | |||||
2010-03-03 | Removing the sLLVector3 dinosaur | John Hurliman | 1 | -3/+3 | |
2010-03-03 | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 1 | -33/+7 | |
2010-03-03 | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
Previously, only detach was firing! | |||||
2010-03-03 | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
relevant test code has been obsoleted this allows the tests to pass on my local system | |||||
2010-03-02 | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵ | Diva Canto | 2 | -16/+17 | |
be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. | |||||
2010-03-01 | Change friends to handle offers as it was originally designed. This may | Melanie | 1 | -13/+0 | |
need to be changed in SQLite & MSSQL as well | |||||
2010-02-28 | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 4 | -3/+37 | |
this needs more testing, but everything is there. | |||||
2010-02-23 | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵ | John Hurliman | 1 | -1/+1 | |
InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening | |||||
2010-02-22 | Changed asset CreatorID to a string | John Hurliman | 2 | -2/+2 | |
2010-02-22 | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 4 | -16/+15 | |
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | |||||
2010-02-22 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2010-02-16 | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵ | Justin Clark-Casey (justincc) | 2 | -11/+26 | |
instead of void | |||||
2010-02-15 | Formatting cleanup. | Jeff Ames | 9 | -102/+102 | |
2010-02-15 | Fixes a bug in the previous patch. | Revolution | 1 | -18/+13 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-14 | Plug a small hole | Melanie | 1 | -0/+3 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 9 | -106/+616 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-12 | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2 | -1/+2 | |
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. | |||||
2010-02-08 | add some method doc to IDynamicTextureManager | Justin Clark-Casey (justincc) | 1 | -2/+59 | |
2010-02-08 | refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵ | Justin Clark-Casey (justincc) | 2 | -5/+12 | |
Scene.AddSceneObject since this wraps a check that is much less clear | |||||
2010-02-08 | Add EventManager.OnIncomingSceneObject event which is triggered by an ↵ | Justin Clark-Casey (justincc) | 4 | -17/+58 | |
incoming scene object Add a read-only Attachments property to ScenePresence |