| Commit message (Expand) | Author | Files | Lines |
2011-12-03 | Do a cagent.Anims != null check in SP.CopyFrom() | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-12-03 | Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima... | Justin Clark-Casey (justincc) | 1 | -3/+8 |
2011-12-03 | Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed... | Justin Clark-Casey (justincc) | 2 | -12/+13 |
2011-12-02 | Stop some places where we're trying to reset animations in child agents where... | Justin Clark-Casey (justincc) | 3 | -16/+23 |
2011-12-02 | Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-11-26 | minor: formatting changes in Scene.PacketHandlers.cs | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-11-26 | Rip out unused Scene.HandleFetchInventoryDescendentsCAPS(). | Justin Clark-Casey (justincc) | 1 | -58/+0 |
2011-11-25 | Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-11-24 | Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos... | Justin Clark-Casey (justincc) | 1 | -4/+2 |
2011-11-24 | When setting packet level logging via "debug packet", apply to all clients, n... | Justin Clark-Casey (justincc) | 1 | -14/+10 |
2011-11-22 | Stop an exception being thrown and a teleport/border cross failing if the des... | Justin Clark-Casey (justincc) | 4 | -29/+22 |
2011-11-21 | Chain SOP constructors together rather than having copy/paste code | Justin Clark-Casey (justincc) | 1 | -14/+5 |
2011-11-21 | refactor: Make SOP.Description an automatic property | Justin Clark-Casey (justincc) | 1 | -6/+3 |
2011-11-21 | Remove unused PhysicsActor.SOPDescription | Justin Clark-Casey (justincc) | 1 | -11/+2 |
2011-11-19 | Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff... | Justin Clark-Casey (justincc) | 1 | -2/+6 |
2011-11-19 | Don't register a region twice on both official registration and maptile regen... | Justin Clark-Casey (justincc) | 1 | -7/+5 |
2011-11-17 | If the entire simulator is shutting down then don't bother to unload the scri... | Justin Clark-Casey (justincc) | 1 | -10/+16 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 3 | -3/+11 |
2011-11-16 | Call public ForEach instead of using m_entities directly. No semantic changes... | Dan Lake | 1 | -2/+2 |
2011-11-15 | In AddNewClient, iterator over copy of entities rather than copying under rea... | Dan Lake | 1 | -2/+3 |
2011-11-15 | Make tracked per scene thread names conform to the majorirty format. | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-15 | Add comments about trying to avoid synchronous work off the EventManager.OnMa... | Justin Clark-Casey (justincc) | 2 | -4/+12 |
2011-11-15 | Removed unused and mostly commented out SceneCommunicationService methods | Justin Clark-Casey (justincc) | 2 | -116/+3 |
2011-11-15 | Remove unused RegionCommsListener/IRegionCommsListener. | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-11-15 | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n... | Justin Clark-Casey (justincc) | 3 | -10/+6 |
2011-11-15 | For clients that are entering a simulator from initial login, stop executing ... | Justin Clark-Casey (justincc) | 1 | -4/+6 |
2011-11-14 | Add test for removing a friendship. | Justin Clark-Casey (justincc) | 1 | -0/+11 |
2011-11-14 | Improved method doc for AddFriend() - it actually does set up a two-way relat... | Justin Clark-Casey (justincc) | 1 | -5/+2 |
2011-11-14 | Add test for adding a friend whilst online | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2011-11-14 | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-11-11 | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 6 | -409/+22 |
2011-11-11 | extract common ScenePresence setup code into Init() method for ScenePresenceS... | Justin Clark-Casey (justincc) | 1 | -39/+31 |
2011-11-11 | add SP.PhysicsActor checks to other sit/stand tests | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-11-11 | add sit and stand on ground test | Justin Clark-Casey (justincc) | 1 | -0/+23 |
2011-11-11 | extract ground sit code into SP.HandleAgentSitOnGround() for consistency with... | Justin Clark-Casey (justincc) | 1 | -12/+19 |
2011-11-11 | As with prim sitting avatars, make an avatar phantom when it sits on the grou... | Justin Clark-Casey (justincc) | 1 | -6/+5 |
2011-11-11 | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 1 | -4/+3 |
2011-11-11 | As per mailing list last week, remove facility that would automatically move ... | Justin Clark-Casey (justincc) | 2 | -228/+198 |
2011-11-11 | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... | Justin Clark-Casey (justincc) | 2 | -17/+42 |
2011-11-11 | Add new ScenePresenceSitTests with a single sit/stand test | Justin Clark-Casey (justincc) | 1 | -0/+103 |
2011-11-10 | Fix compile error from an earlier commit | Dan Lake | 1 | -2/+0 |
2011-11-10 | In SOP, replaced many references to private members with the public properties | Dan Lake | 1 | -243/+233 |
2011-11-11 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+19 |
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2 | -6/+16 |
2011-11-10 | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert... | Dan Lake | 2 | -19/+15 |
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 |
2011-11-10 | When updating SOG, a physics taint should not override a full update with a t... | Dan Lake | 1 | -10/+15 |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 |
2011-11-09 | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-06 | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 1 | -1/+7 |