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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-09-13
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2
-10
/
+33
2011-09-13
stop the duplicate remove of the root part ids from the full part and local p...
Justin Clark-Casey (justincc)
2
-3
/
+1
2011-09-13
extend TestGetSceneObjectByPartLocalId() to test state after scene object del...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-09-13
In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-09-13
Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...
Justin Clark-Casey (justincc)
1
-0
/
+27
2011-09-13
improve TestAddSceneObject() to test a multi-part object rather than a single...
Justin Clark-Casey (justincc)
1
-11
/
+14
2011-09-13
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-09-12
eliminate redundant SP.m_regionInfo since it always has the scene.
Justin Clark-Casey (justincc)
1
-8
/
+6
2011-09-12
remove the unused SP.initializeScenePresence()
Justin Clark-Casey (justincc)
1
-23
/
+2
2011-09-12
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
3
-10
/
+7
2011-09-12
minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-09-12
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
3
-0
/
+21
2011-09-12
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
1
-0
/
+54
2011-09-12
minor: put <remarks> tags around some method doc
Justin Clark-Casey (justincc)
1
-5
/
+6
2011-09-10
lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
1
-20
/
+24
2011-09-10
Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
1
-1
/
+9
2011-09-09
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2
-2
/
+27
2011-09-09
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
1
-1
/
+36
2011-09-06
Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-09-06
Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
1
-16
/
+17
2011-09-06
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-06
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2
-19
/
+51
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
1
-14
/
+0
2011-09-05
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
1
-9
/
+7
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
3
-7
/
+57
2011-09-02
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
1
-36
/
+36
2011-09-02
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-09-02
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2
-26
/
+5
2011-09-02
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-09-01
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
1
-20
/
+0
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
4
-139
/
+75
2011-09-01
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
1
-17
/
+6
2011-09-01
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
1
-9
/
+0
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
7
-272
/
+185
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
3
-15
/
+25
2011-08-31
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
1
-16
/
+2
2011-08-31
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2
-35
/
+16
2011-08-31
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2
-15
/
+43
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2
-5
/
+1
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
4
-26
/
+20
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
4
-46
/
+64
2011-08-30
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
3
-13
/
+4
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2
-3
/
+20
2011-08-27
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2
-4
/
+18
2011-08-27
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
1
-3
/
+22
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
1
-18
/
+18
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