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2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2-10/+33
2011-09-13stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2-3/+1
2011-09-13extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)1-0/+6
2011-09-13In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)1-7/+5
2011-09-13Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)1-0/+27
2011-09-13improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)1-11/+14
2011-09-13In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)1-1/+3
2011-09-12eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)1-8/+6
2011-09-12remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)1-23/+2
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)3-10/+7
2011-09-12minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)1-0/+4
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)1-1/+1
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)3-0/+21
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz1-0/+54
2011-09-12minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)1-5/+6
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)1-20/+24
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)1-1/+9
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz2-2/+27
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)1-1/+36
2011-09-06Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)1-1/+2
2011-09-06Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)1-16/+17
2011-09-06Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)1-1/+1
2011-09-06In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2-19/+51
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)1-14/+0
2011-09-05Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)1-9/+7
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)3-7/+57
2011-09-02Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)1-36/+36
2011-09-02Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)1-0/+6
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2-26/+5
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-3/+2
2011-09-01refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)1-20/+0
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)4-139/+75
2011-09-01refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)1-17/+6
2011-09-01Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)1-9/+0
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)7-272/+185
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)3-15/+25
2011-08-31refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)1-16/+2
2011-08-31get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2-35/+16
2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)1-1/+2
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2-15/+43
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2-5/+1
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)4-26/+20
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)4-46/+64
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)3-13/+4
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2-3/+20
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2-4/+18
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)1-18/+18