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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-03-17
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2
-55
/
+0
2012-03-17
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
1
-2
/
+2
2012-03-16
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2
-18
/
+53
2012-03-16
Aggregate script execution times by linksets rather than individual prims.
Justin Clark-Casey (justincc)
1
-1
/
+4
2012-03-16
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
3
-39
/
+10
2012-03-15
Adds a new script command 'modInvoke' to invoke registered functions
Mic Bowman
1
-0
/
+10
2012-03-15
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
1
-10
/
+1
2012-03-09
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
1
-1
/
+1
2012-03-09
Simplify minimap coarse location code by just reference SP.AbsolutePosition
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-03-09
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-09
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
2
-32
/
+18
2012-03-09
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
1
-15
/
+8
2012-03-09
Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...
Justin Clark-Casey (justincc)
1
-5
/
+5
2012-03-08
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
1
-27
/
+29
2012-03-08
Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-08
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2
-8
/
+65
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-03-07
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
1
-28
/
+21
2012-03-07
Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
1
-5
/
+20
2012-03-06
Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-03-06
Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-06
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2
-0
/
+8
2012-03-02
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
1
-3
/
+1
2012-03-02
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-03-02
ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
1
-30
/
+30
2012-03-02
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-03-01
In ScenePresence, removed several private variables used to store public para...
Dan Lake
1
-108
/
+44
2012-02-24
Take watchdog alarm calling back outside the m_threads lock.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-24
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
1
-17
/
+1
2012-02-24
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
1
-3
/
+9
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-02-23
Add a position parameter to region crossing of objects. This avoids the
Melanie
2
-2
/
+5
2012-02-22
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
1
-8
/
+2
2012-02-21
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-02-21
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
1
-11
/
+1
2012-02-21
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-21
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
1
-4
/
+8
2012-02-21
Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-02-20
More improvements on agent position updates: if the target sims fail, blackli...
Diva Canto
1
-5
/
+2
2012-02-19
Amend to last commit. This should have been committed too.
Diva Canto
1
-1
/
+1
2012-02-19
A few more tweaks on position updates and create child agents. Mono hates con...
Diva Canto
2
-7
/
+15
2012-02-19
Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
1
-6
/
+6
2012-02-19
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
1
-3
/
+3
2012-02-18
Route logins according to Estate, Telehub and TeleportFlags
BlueWall
1
-2
/
+4
2012-02-18
Propagate our teleport flags on logins
BlueWall
1
-1
/
+4
2012-02-18
Fix a bug where changing shape parameters of a child prim in a linkset would ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-17
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...
Dan Lake
1
-0
/
+24
2012-02-17
Add new and updated script events
Robert Adams
2
-3
/
+67
2012-02-17
Fix missing telehub handling on login
BlueWall
1
-0
/
+21
2012-02-16
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2
-2
/
+2
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