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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
Lines
2012-02-23
Partially apply the core banlines fix
Melanie
2
-6
/
+9
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-02-23
Fix preserving the animation state of a crossing seated avatar
Melanie
1
-2
/
+10
2012-02-23
Properly sequence updates of avatars and attachments so that we don't
Melanie
1
-0
/
+3
2012-02-23
Add a position parameter to region crossing of objects. This avoids the
Melanie
2
-2
/
+5
2012-02-22
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
Melanie
1
-2
/
+22
2012-02-22
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
1
-8
/
+2
2012-02-21
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-02-21
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
1
-11
/
+1
2012-02-21
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-21
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
1
-4
/
+8
2012-02-21
Also preserve angular velocity on crossing.
Melanie
1
-0
/
+3
2012-02-21
Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-02-20
More improvements on agent position updates: if the target sims fail, blackli...
Diva Canto
1
-5
/
+2
2012-02-20
Make vehicles retain velocity when crossing between regions.
Melanie
1
-0
/
+4
2012-02-20
Add an override to make SOG.Velocity work as expected
Melanie
1
-0
/
+6
2012-02-19
Amend to last commit. This should have been committed too.
Diva Canto
1
-1
/
+1
2012-02-19
A few more tweaks on position updates and create child agents. Mono hates con...
Diva Canto
2
-7
/
+15
2012-02-19
Uncomment serialization
Melanie
1
-3
/
+3
2012-02-19
simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
UbitUmarov
1
-77
/
+117
2012-02-19
Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
3
-4
/
+260
2012-02-19
Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
1
-6
/
+6
2012-02-19
moved vehicle from SOG to SOP
UbitUmarov
3
-104
/
+79
2012-02-19
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
1
-3
/
+3
2012-02-18
missing paramenters init plus some cleaning
UbitUmarov
1
-91
/
+16
2012-02-18
added a EnUsCulture whatever that is..
UbitUmarov
1
-4
/
+3
2012-02-18
a bit less human readable xml
UbitUmarov
1
-25
/
+25
2012-02-18
added some ToXml2 to SOGVehicle ( unused untested )
UbitUmarov
1
-1
/
+84
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2
-163
/
+175
2012-02-18
vehicle parameters do cross (i hope) on regions in same instance ( others ne...
UbitUmarov
2
-13
/
+57
2012-02-18
let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
3
-30
/
+541
2012-02-18
Route logins according to Estate, Telehub and TeleportFlags
BlueWall
1
-2
/
+4
2012-02-18
Propagate our teleport flags on logins
BlueWall
1
-1
/
+4
2012-02-18
Fix a bug where changing shape parameters of a child prim in a linkset would ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-17
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...
Dan Lake
1
-0
/
+24
2012-02-17
Add new and updated script events
Robert Adams
2
-3
/
+67
2012-02-17
Fix missing telehub handling on login
BlueWall
1
-0
/
+21
2012-02-16
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2
-2
/
+2
2012-02-16
If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...
Justin Clark-Casey (justincc)
1
-12
/
+22
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-1
/
+8
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-1
/
+8
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2
-6
/
+9
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2
-6
/
+9
2012-02-15
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
3
-7
/
+47
2012-02-14
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
1
-0
/
+1
2012-02-14
Implement region crossing of sitting avatars. Edit mode and llSetPos work
Melanie
3
-54
/
+181
2012-02-14
Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-02-14
Prevent object loss and positioning outside the region with failed object sim
Melanie
1
-0
/
+4
2012-02-13
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-02-11
scenepresence change! in standup() give avatar a physical actor after decidin...
UbitUmarov
1
-0
/
+10
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