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2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2-10/+20
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie1-0/+3
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie2-2/+5
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie1-2/+22
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)1-11/+1
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)1-8/+4
2012-02-21Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen1-4/+8
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14
2012-02-20More improvements on agent position updates: if the target sims fail, blackli...Diva Canto1-5/+2
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-20Add an override to make SOG.Velocity work as expectedMelanie1-0/+6
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2-7/+15
2012-02-19Uncomment serializationMelanie1-3/+3
2012-02-19simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov1-77/+117
2012-02-19Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov3-4/+260
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19 moved vehicle from SOG to SOPUbitUmarov3-104/+79
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-18 missing paramenters init plus some cleaningUbitUmarov1-91/+16
2012-02-18 added a EnUsCulture whatever that is..UbitUmarov1-4/+3
2012-02-18a bit less human readable xmlUbitUmarov1-25/+25
2012-02-18 added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov1-1/+84
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2-163/+175
2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ne...UbitUmarov2-13/+57
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on d...UbitUmarov3-30/+541
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)1-2/+2
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...Dan Lake1-0/+24
2012-02-17Add new and updated script eventsRobert Adams2-3/+67
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-16Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2-2/+2
2012-02-16If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)1-12/+22
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-1/+8
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-1/+8
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2-6/+9
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2-6/+9
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)3-7/+47
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-0/+1
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie3-54/+181
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-14Prevent object loss and positioning outside the region with failed object simMelanie1-0/+4
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)1-5/+9
2012-02-11scenepresence change! in standup() give avatar a physical actor after decidin...UbitUmarov1-0/+10