| Commit message (Expand) | Author | Files | Lines |
2012-02-21 | Revert "Fix:Cannot drag inventory from child prim into inventory http://opens... | Justin Clark-Casey (justincc) | 1 | -8/+4 |
2012-02-21 | Fix:Cannot drag inventory from child prim into inventory http://opensimulator... | PixelTomsen | 1 | -4/+8 |
2012-02-21 | Fix bug where NPCs would establish child agents on other neighbour regions th... | Justin Clark-Casey (justincc) | 1 | -15/+14 |
2012-02-20 | More improvements on agent position updates: if the target sims fail, blackli... | Diva Canto | 1 | -5/+2 |
2012-02-19 | Amend to last commit. This should have been committed too. | Diva Canto | 1 | -1/+1 |
2012-02-19 | A few more tweaks on position updates and create child agents. Mono hates con... | Diva Canto | 2 | -7/+15 |
2012-02-19 | Use localy defined name, TPFlags, for Constants.TeleportFlags | BlueWall | 1 | -6/+6 |
2012-02-19 | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.... | PixelTomsen | 1 | -3/+3 |
2012-02-18 | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 1 | -2/+4 |
2012-02-18 | Propagate our teleport flags on logins | BlueWall | 1 | -1/+4 |
2012-02-18 | Fix a bug where changing shape parameters of a child prim in a linkset would ... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-02-17 | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A... | Dan Lake | 1 | -0/+24 |
2012-02-17 | Add new and updated script events | Robert Adams | 2 | -3/+67 |
2012-02-17 | Fix missing telehub handling on login | BlueWall | 1 | -0/+21 |
2012-02-16 | Fix: Object owned by the group does not return to the last owner http://opens... | PixelTomsen | 2 | -2/+2 |
2012-02-16 | If shape properties fail SOP parsing (e.g. due to commas instead of decimal p... | Justin Clark-Casey (justincc) | 1 | -12/+22 |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 3 | -7/+47 |
2012-02-14 | Refactor appearance saving for NPC to use AvatarFactoryModule interface. | Dan Lake | 1 | -0/+1 |
2012-02-14 | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-02-13 | On object deserialization, go back to logging errors at DEBUG level rather th... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-02-11 | Make ScenePresence.MovementFlag a private only settable value to reduce compl... | Justin Clark-Casey (justincc) | 1 | -7/+4 |
2012-02-10 | Fix bug where somebody taking a copy of an object they didn't own that was re... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-02-10 | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per... | Justin Clark-Casey (justincc) | 2 | -0/+11 |
2012-02-09 | If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ... | Justin Clark-Casey (justincc) | 4 | -10/+54 |
2012-02-07 | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 1 | -1/+25 |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2012-02-07 | Add a regression test to compile and start a script. Remove Path.GetDirector... | Justin Clark-Casey (justincc) | 1 | -8/+4 |
2012-02-05 | Make configuration uniform | BlueWall | 1 | -3/+3 |
2012-02-04 | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 1 | -1/+1 |
2012-02-04 | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if... | Justin Clark-Casey (justincc) | 3 | -22/+21 |
2012-02-03 | Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut... | Justin Clark-Casey (justincc) | 1 | -74/+29 |
2012-02-03 | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri... | Dan Lake | 1 | -4/+7 |
2012-02-02 | Commenting out new event until I can fix OpenSim tests. Currently, testing ob... | Dan Lake | 1 | -6/+6 |
2012-02-02 | OpenSim tests do not always create an EventManager so calls to trigger events... | Dan Lake | 1 | -2/+6 |
2012-02-02 | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2 | -20/+22 |
2012-02-02 | Improve reliability of script state saving by covering various saving | Melanie | 2 | -14/+17 |
2012-02-01 | Add event RegionHeartbeatEnd for modules interested in coordinating activity ... | Dan Lake | 2 | -10/+36 |
2012-02-01 | Small optimization to last commit | Melanie | 1 | -5/+5 |
2012-02-01 | Fix copy/paste errors | Melanie | 2 | -3/+3 |
2012-02-01 | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 1 | -1/+11 |
2012-01-31 | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-01-31 | Move object delete commands into a commands region module, in preparation for... | Justin Clark-Casey (justincc) | 1 | -104/+0 |
2012-01-31 | Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2012-01-31 | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen... | Justin Clark-Casey (justincc) | 2 | -0/+8 |
2012-01-30 | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ... | Justin Clark-Casey (justincc) | 1 | -5/+7 |
2012-01-28 | Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t... | Justin Clark-Casey (justincc) | 1 | -4/+12 |
2012-01-28 | Add experimental --publish option to "save oar" so that OARs reloaded to the ... | Justin Clark-Casey (justincc) | 2 | -5/+21 |
2012-01-28 | Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu... | Justin Clark-Casey (justincc) | 1 | -13/+20 |