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2011-01-14Add a new ViewObjectInventory permission to decouple viewing fromMelanie1-0/+17
2011-01-14Temporarily reinstate prim counting in the update loop to make the productionMelanie1-7/+7
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-13Add llLookAt() kinetic. Reduce StandUp +x offset to 0.3M.Kitto Flora1-1/+1
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
2011-01-12Fix direct item give permissionsMelanie3-12/+56
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
2011-01-12Fix direct item give permissionsMelanie3-12/+56
2011-01-10Partial permissions fix for boxed items.Melanie2-10/+18
2011-01-10Taint SOGs the right wayMelanie1-1/+5
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto1-0/+12
2011-01-08Preserve the script running flag when copying an object.Melanie2-0/+36
2011-01-08Fix a couple of security issuesMelanie2-3/+12
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck fore...Diva Canto1-0/+4
2011-01-07A bit more frugal on the caller side of closing agents, now that the receivin...Diva Canto1-16/+20
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2011-01-06Fix god mode perms adjustmentMelanie1-0/+2
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora1-2/+2
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2011-01-03Add permissions hooks for object transfersMelanie1-4/+57
2011-01-03Fix child agent scopingMelanie1-4/+4
2011-01-03Add permissions hooks for object transfersMelanie1-4/+57
2010-12-31Fix child agent scopingMelanie1-4/+4
2010-12-30Fix up a prior fix (refix the fixed fix :)Melanie1-1/+1
2010-12-29Copying a ref type under lock doesn't dissociate it from the source.Melanie1-2/+2
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...Diva Canto1-2/+2
2010-12-26Fixing AbsolutePosition to correct llSensor in vehiclesKitto Flora1-6/+4
2010-12-26Fix linking link sets to rotated prims.Melanie1-3/+4
2010-12-25Fix the corner casse of stack overflow when logging out with attachmentsMelanie1-2/+2
2010-12-25Fix the recent stack overflowMelanie1-0/+2
2010-12-24Update child prim group positions in moving vehiclesMelanie1-2/+5
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto1-68/+68
2010-12-23* Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)1-4/+10
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ...Diva Canto1-58/+0
2010-12-22Fix up some locking issues in task inventory. Don't use any prior versions in...Melanie1-0/+2
2010-12-22Prevent a null ref when an avatar login doesn't go as plannedMelanie2-2/+3
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie4-108/+39
2010-12-21Restore CM loking after core extractMelanie1-65/+64
2010-12-21Make prim inventories a bit more saneMelanie4-110/+39
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ...Diva Canto2-3/+3
2010-12-17remove mono compiler warning: if (sop.Color != null) always returns true as s...Justin Clark-Casey (justincc)1-9/+7
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2010-12-15Make sure the material is set on physical primsMelanie2-0/+3