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2011-04-08Add support for the new display name related functions in LSL. This does notMelanie1-6/+6
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-0/+2
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2-3/+8
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-14/+0
2011-04-05Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2-0/+12
2011-04-03Implement taking of coalesced objects.Melanie2-2/+11
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-04-01A stab at making CHANGED_OWNER workMelanie1-5/+5
2011-04-01A stab at making CHANGED_OWNER workMelanie1-5/+5
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2-3/+0
2011-03-27Flag root prim changes for persistenceTom1-1/+1
2011-03-27Upgrade terse to full update on root rotation change. Not entirely sure why, ...Tom1-1/+1
2011-03-27Fix issues with UpdateRootRotation and also increase efficiencyTom1-7/+8
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)1-1/+29
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)1-1/+29
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)1-5/+25
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)1-30/+30
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)3-223/+1
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)1-0/+5
2011-03-25Add giving lists of items to another primMelanie1-0/+8
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2-3/+45
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)1-6/+7
2011-03-22Add some more fields to Estate settings and make them work.Melanie1-0/+2
2011-03-21On initial setup, include estate and regions names in questions to make it cl...Justin Clark-Casey (justincc)1-1/+1
2011-03-21minor: slightly adjust previous method doc.Justin Clark-Casey (justincc)2-2/+2
2011-03-21add method doc to IEstateDataService and IEstateDataStore interfacesJustin Clark-Casey (justincc)2-2/+90
2011-03-21On initial region registration, if the user chooses the option to make the re...Justin Clark-Casey (justincc)2-0/+28
2011-03-16Prevent god users from being stopped logging into a regionMelanie1-0/+8
2011-03-10For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)1-2/+6
2011-03-09Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)12-12/+0
2011-02-27Fix a few little thingsMelanie1-0/+2
2011-02-27Fix a few little thingsMelanie1-0/+2
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)2-2/+2
2011-02-24Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)1-1/+2
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman2-5/+28
2011-02-21Allow modifying a no mod object through llGiveInventoryItem if the objectMelanie1-1/+5
2011-02-19Restore heartbeat threadMelanie1-5/+3
2011-02-19Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)1-19/+0
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-4/+11
2011-02-18If GridService.GetNeighbours() could not find the region then log a warning r...Justin Clark-Casey (justincc)1-2/+5
2011-02-18extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)2-3/+12
2011-02-18On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for...Justin Clark-Casey (justincc)1-19/+41
2011-02-18remove another unused test teardown methodJustin Clark-Casey (justincc)1-6/+0
2011-02-18remove unused test teardown methodJustin Clark-Casey (justincc)1-8/+2
2011-02-18separate attachment tests out into their own classJustin Clark-Casey (justincc)2-50/+180
2011-02-18Add very basic test which invokes the scene update loop once and checks the f...Justin Clark-Casey (justincc)3-157/+224
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when r...Justin Clark-Casey (justincc)1-0/+7