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2009-06-28Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't ↵MW1-20/+18
any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar.
2009-06-27Update svn properties.Jeff Ames2-244/+244
2009-06-26Fixed null bug, which was making unit tests failMW1-3/+7
2009-06-26Extracted the code that handles the sending of prim updates to the client, ↵MW4-159/+269
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-25Added a note to the ScenePresence.UpdateMovement() method, to remind ↵MW1-1/+1
everyone that the so called "forces" are actually velocities.
2009-06-25Applied patch from mantis #3820 which changed the clearing of the ↵MW1-20/+16
ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake. I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
2009-06-24Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.Melanie Thielker1-2/+2
This may fix the Mantii where individual prims ctrl-z to nirvana, but it's not tested.
2009-06-22Formatting cleanup, ignore some generated files.Jeff Ames1-2/+2
2009-06-22Update svn properties.Jeff Ames2-218/+218
2009-06-22* Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, ↵lbsa711-1/+1
yes? Panda happy, eh?
2009-06-22* Minuscule CC fixlbsa711-0/+2
2009-06-22* Added SceneTests and SceneBaseTestslbsa714-2/+220
* Changed some fields to protectesd to enable faking
2009-06-21Correct the behaviro of group deeding and llGetOwner() within deeded objectsMelanie Thielker1-1/+7
2009-06-21Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker1-0/+1
Cause group deeding to apply next owner perms
2009-06-19When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2-4/+4
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2-6/+10
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-18* Corrected CAPS namespacesArthur Valadares4-4/+4
* "luke, use the sed"
2009-06-14Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker2-5/+54
objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
2009-06-14Renamed Region/CoreModules/ServiceConnectors to ↵diva2-2/+2
Region/CoreModules/ServiceConnectorsOut. No functional changes.
2009-06-14Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva3-11/+12
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-10Heart surgery no.2: the inventory service hooks. diva1-0/+20
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10Formatting cleanup.Jeff Ames5-10/+10
2009-06-09Formatting cleanup. Ignore some generated files.Jeff Ames2-21/+21
2009-06-09Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker1-9/+18
Applied with changes: - removed spammy debug message - corrected tab formatting
2009-06-09From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+4
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
2009-06-07* Reverting the test restructuring as, on second thought, this is not at all ↵lbsa715-0/+0
how the tests are structured. (pt1)
2009-06-05* minor: tiny tweak just to trigger another panda buildJustin Clarke Casey1-1/+1
2009-06-05* A bug fix for the last mantis 3741 bugfixJustin Clarke Casey1-10/+7
* Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
2009-06-05* A further fix for mantis 3641 (oar saves do not complete)Justin Clarke Casey1-12/+15
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :)
2009-06-05* refactor: split out part xml writing in SceneObjectSerializerJustin Clarke Casey1-2/+7
2009-06-05Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker1-0/+20
scripting. Fixes Mantis #2862
2009-06-05* Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa715-0/+0
directory standards. (pt 1 - thank you, svn. not.)
2009-06-04Comment out unused private functions to avoid compiler warnings.Jeff Ames1-7/+8
2009-06-03* Making sure we fail a bit earlier if we have no AssetServicelbsa711-0/+7
2009-06-02Explicitly set the changed status of the prim groups affected in a delinkMelanie Thielker1-0/+1
Mantis #2484
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey1-4/+4
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames98-98/+98
LICENSE.txt.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames3-3/+57
2009-05-29* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares1-117/+117
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29* refactor: little tweaks to trigger another buildJustin Clarke Casey1-4/+15
2009-05-29* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey1-8/+3
2009-05-29* Add save xml2 serialization testJustin Clarke Casey2-2/+3
2009-05-29some clean up of sculpt map caching codeDahlia Trimble1-1/+2
remove a redundant debug message
2009-05-29reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2-9/+13
2009-05-29disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2-5/+7
can be found
2009-05-29null test for texture assets when using cached sculpt mapDahlia Trimble1-2/+3
addresses mantis #3735
2009-05-29Experimental decoded sculpt map cachingDahlia Trimble2-3/+7
2009-05-27From: Chris Yeoh <cyeoh@au1.ibm.com>Dr Scofield2-3/+22
The attached patch implements llPassTouches. It has been added to the export/import XML along with the flag for AllowedInventoryDrop. The MySQL backend has been updated as well, though I haven't done one of those before so could do with a check. I added the migration mysql file as well. The other data backends need updating as well.
2009-05-25Revert "From: Chris Yeoh <cyeoh@au1.ibm.com>"Dr Scofield2-22/+3
This reverts r9666. for some reason the mysql update does not work.