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2010-06-29Make newly created prims be named "Object" and make newly created scriptsMelanie Thielker2-3/+3
have a default touch handler. Compatibility patch
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker1-1/+1
allow later conversion to new style
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2-4/+4
used, but made for a very mispleading read of the code in the callers.
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2-17/+3
nonworking ownership assignment in SOG, which messed things up before. No longer trust the client to send the ID of the person something is copied as, since it allows to run a script with someone else's permissions. Properly adjust inventory ownership and perms.
2010-06-27Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie1-8/+9
Preserve "Anyone can move" flag in most cases.
2010-06-27Fix permission propagation to prevent permanently locked objects from beingMelanie1-3/+3
created.
2010-06-27Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker1-0/+22
2010-06-26Add a new global event : OnTerrainUpdateTom Grimshaw1-0/+24
2010-06-26Reverting the ITerrainModule changes. Turns out this was useless.Tom Grimshaw1-2/+1
2010-06-26add HasChanged to ITerrainModuleTom Grimshaw1-1/+2
2010-06-26Trigger the RegionLightShareData OnSave event properly when the profile is savedTom Grimshaw1-0/+1
2010-06-26Return everything at once, it's more efficient that wayTom Grimshaw1-1/+6
2010-06-26Fix another nullref issue in DeRezSceneObjectTom Grimshaw1-1/+1
2010-06-26Fix a bug with DeRezObjects (check for a null remoteClient)Tom Grimshaw1-7/+9
2010-06-26Return objects which are NoCopy instead of just leaving them when cleaning ↵Tom Grimshaw1-0/+4
the scene, if exceptNoCopy = true.
2010-06-26Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy ↵Tom Grimshaw1-2/+15
objects to be retained when the scene is cleared.
2010-06-26Fix loading of attachments on loginMelanie Thielker1-1/+8
2010-06-25Add new event: OnChangedBackupTom Grimshaw2-0/+15
2010-06-25Add two events: OnAttachToBackup and OnDetachFromBackup.Tom Grimshaw2-0/+30
2010-06-25stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ↵Justin Clark-Casey (justincc)1-6/+7
isn't present in the presence dictionary the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
2010-06-25Add DwellModule interfaceMelanie Thielker1-0/+37
2010-06-24And another conflictMelanie1-17/+0
2010-06-23Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie1-10/+12
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-22Cause collisions with the avatar to be sent to attachments. CurrentlyMelanie Thielker1-0/+140
ignores collision filter. Physics collisions are still dodgy, so we don't get the events we should be getting.
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
before it can be updated
2010-06-20Fix the StandUp position to calculate as if we're still using the child prim id.Tom Grimshaw1-1/+1
2010-06-20Fix the sit code to ensure that we use the root prim of a linkset as a ↵Tom Grimshaw1-3/+15
reference in the case of an avatar sitting on a child prim. This fixes various camera issues and fixes mantis #0000059.
2010-06-20Update all clients sitting on a linkset if a child prim is moved. This ↵Tom Grimshaw1-0/+6
prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
2010-06-20Modify avatar responsiveness policy to send roots before childrenMelanie Thielker1-4/+11
2010-06-19Allow moving an avatar as part of a linkset using llSetLinkPrimitiveParams. ↵Tom Grimshaw2-4/+91
This unlocks an awful lot of poseball-free content, and is a step towards resolving mantis #59.
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+4
2010-06-19Add "AvatarHeight/2" to the Home Position when set to avoid having the ↵Tom Grimshaw1-0/+10
avatar fall through the ground when they TP home.
2010-06-17Add rez on water surface.Kitto Flora1-11/+21
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-0/+2
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-13Fixes attachments coming back upon being detached in neighbouring regions ↵Diva Canto1-0/+1
and crossing.
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2-39/+11
neighbours.
2010-06-14D.U.H. #2. Inverted test. Again. Argh!Melanie Thielker1-1/+1
2010-06-14Guard against a potential nullrefMelanie Thielker1-1/+2
2010-06-14Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat ↵Melanie Thielker2-23/+0
position if" This reverts commit f59e272643a92b20e7f7eb97f54a30c8b045725d.
2010-06-14Revert "D.U.H."Melanie Thielker1-1/+1
This reverts commit 305876180690e5c236d6bda60a6173a16ad5edc8.
2010-06-14Revert "Try it witht he root prim"Melanie Thielker1-1/+1
This reverts commit d520360cb83bb3f7733228ff74cf083b0855b261.
2010-06-14Report current position instead of position at the time we sat downMelanie Thielker2-1/+8
2010-06-13Try it witht he root primMelanie Thielker1-1/+1
2010-06-13D.U.H.Melanie Thielker1-1/+1
un-reverse a reversed condition
2010-06-13Try to make prims stop moving. Reset velocity, etc, unconditionally. AlthoughMelanie Thielker1-1/+1
the phys actor may be new, the prim fields could still be set and the slimupdates system would continue sending that data out.
2010-06-13Actually update the SP. EXPERIMENTALMelanie Thielker1-0/+6
2010-06-13Introduce SOP.UpdateSitters() to update sitting avatars' chat position ifMelanie Thielker2-0/+17
needed
2010-06-12Added checks for failed UpdateAgent calls.Diva Canto1-0/+2
2010-06-12Change name of method to better reflect what it doesMelanie1-2/+2