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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
Lines
2011-11-05
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
1
-24
/
+35
2011-11-05
Fix avatar height, removes the hip offset hack
nebadon
1
-3
/
+0
2011-11-05
Don't rotate child prims, if only the root prim is rotated.
nebadon
1
-2
/
+2
2011-11-05
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2
-11
/
+21
2011-11-05
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2
-36
/
+12
2011-11-04
On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
5
-13
/
+13
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
6
-63
/
+55
2011-11-02
Port the Avination offline messaging system to Core
Melanie
1
-1
/
+1
2011-11-02
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
7
-74
/
+66
2011-11-02
Fix race condition that would sometimes send or save appearance for the wrong...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-01
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
1
-5
/
+0
2011-11-01
Part 2 of see_into_this_sim_from_neighbor configuration option removal
Dan Lake
1
-10
/
+7
2011-11-01
Removed see_into_this_sim_from_neighbor configuration option.
Dan Lake
2
-11
/
+1
2011-11-01
Add "appearance send" command to allow manual sending of appearance.
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-10-31
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2
-48
/
+0
2011-10-30
Fix line endings
Dan Lake
1
-23
/
+23
2011-10-30
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
1
-29
/
+27
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
3
-32
/
+18
2011-10-29
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2
-17
/
+9
2011-10-28
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-10-28
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-10-28
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2
-6
/
+21
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2
-36
/
+26
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
3
-35
/
+50
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2
-7
/
+0
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-10-25
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-10-24
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-23
Comment out the uuid gatherer lines that I accidentally left in.
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-22
Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2
-16
/
+48
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-10-20
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
1
-12
/
+4
2011-10-19
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
1
-5
/
+0
2011-10-19
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
3
-50
/
+50
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
3
-7
/
+10
2011-10-19
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
1
-5
/
+9
2011-10-17
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
2
-10
/
+9
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
3
-5
/
+13
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2
-38
/
+17
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2
-6
/
+6
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-10-15
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
1
-4
/
+0
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