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2009-10-14* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...John Hurliman3-6/+7
2009-10-14Setting changeY in border crossing.Diva Canto1-0/+1
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake3-73/+52
2009-10-13* Fixes some prim crossings on megaregions with regions beyond the 512m markTeravus Ovares (Dan Olivares)1-21/+93
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman1-0/+4
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman2-4/+4
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and disconn...John Hurliman4-20/+28
2009-10-12Added this one file for the previous commit to work.Diva Canto1-0/+37
2009-10-12* Fixes http://opensimulator.org/mantis/view.php?id=4225Diva Canto3-54/+79
2009-10-11Fixed tree crossing. This will alleviateDiva Canto1-56/+54
2009-10-10* comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)1-2/+4
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)1-1/+1
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia1-1/+1
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)1-1/+1
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)1-3/+8
2009-10-09Change the backup thread to run on a BackgroundWorker instead of a Thread. I ...John Hurliman1-4/+4
2009-10-06A small change in FetchInventoryDescendantsCAPS.Diva Canto1-1/+2
2009-10-06Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-07Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto1-3/+3
2009-10-06* One more debug message on FetchInventoryDescendantsDiva Canto1-0/+1
2009-10-07Revert "Rewrote parts of the code that were double-locking different objects....Melanie2-43/+29
2009-10-07Revert "Merging in diva's locking fixes"Melanie2-43/+29
2009-10-06Rewrote parts of the code that were double-locking different objects. This is...Diva Canto2-29/+43
2009-10-06Added a debug line for nebadonJohn Hurliman1-0/+3
2009-10-06Commenting the DEBUG code that I added yesterday, because it's causing mono t...Diva Canto1-6/+6
2009-10-06Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie1-0/+10
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman1-2/+0
2009-10-05Correction on the DEBUG code.Diva Canto1-4/+3
2009-10-05#if DEBBUG code for monitoring the ThreadPool.Diva Canto1-0/+7
2009-10-04disable physics actors for flexible primsdahlia1-3/+4
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF...John Hurliman2-2/+2
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)3-51/+51
2009-10-01Added messages to assertions in the failing tests, so that we know which ones...Diva Canto1-12/+19
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie3-36/+16
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie3-36/+16
2009-09-30Removed an innefficent List.Contains lookup from UpdateQueueJames J Greensky1-5/+4
2009-10-01Formatting cleanup.Jeff Ames10-16/+16
2009-09-30* Change the signature of the agent set appearance callback to prevent unnece...John Hurliman1-7/+32
2009-09-30Remove predecode-j2k and it's assoaciated logicMelanie1-122/+0
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring L...John Hurliman2-4/+3
2009-09-30And another merge issueKitto Flora1-0/+1
2009-09-30And anotherKitto Flora1-1/+1
2009-09-30Another small change to avoid later merge conflictKitto Flora1-2/+3
2009-09-30Small chaneg to adapt to trunkKitto Flora1-2/+3
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim6-178/+149
2009-10-01Formatting cleanup.Jeff Ames42-165/+165
2009-09-29 This fix addresses the problem where phantom objects do notAlan M Webb1-1/+1
2009-09-29A little hack to see if this fixes the problems with ~20% of SOG's becoming p...Diva Canto2-0/+22
2009-09-28I think I have fixed something that was broken in the scene setup (tests) and...Diva Canto1-3/+4
2009-09-28Improved the Local grid connector to fetch data from the DB when it doesn't f...Diva Canto1-3/+4