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2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)4-12/+12
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)4-29/+17
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-26Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-0/+3
2013-09-26Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)1-5/+33
2013-09-26Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)1-3/+3
2013-09-26UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz1-1/+14
2013-09-26For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)1-1/+1
2013-09-26minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)1-5/+5
2013-09-26minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)1-1/+1
2013-09-26Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)1-13/+0
2013-09-26Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2-1/+88
2013-09-26minor: correct method name in commentJustin Clark-Casey (justincc)1-1/+1
2013-09-26refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2-6/+7
2013-09-26minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2-4/+12
2013-09-20Reinsert comments about possible race conditions when sending bulk inventory ...Justin Clark-Casey (justincc)1-0/+3
2013-09-20BulletSim: remove chatty debug message from previous commit.Robert Adams1-3/+3
2013-09-20BulletSim: add position and rotation update for child prim physics update eve...Robert Adams1-0/+20
2013-09-20Change collision logic in SceneObjectPart so land_collision will happen.Robert Adams1-6/+3
2013-09-05Restore group membership check for HG users in QueryAccess.Diva Canto1-5/+1
2013-09-04Remove old and unused ScenePresence.RestoreInCurrentScene()Justin Clark-Casey (justincc)1-5/+0
2013-09-04Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...Justin Clark-Casey (justincc)1-28/+6
2013-09-02Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2-7/+67
2013-09-02Comment out warning about agent updating without valid session ID for now.Justin Clark-Casey (justincc)1-4/+4
2013-08-27Also check user authorization if looking to upgrade from a child to a root ag...Justin Clark-Casey (justincc)1-0/+13
2013-08-26Potential fix for access control bug on login introduced with SeeIntoRegion c...Diva Canto1-1/+1
2013-08-26For a Hypergrid user, delay estate access checks until NewUserConnection() so...Justin Clark-Casey (justincc)1-2/+6
2013-08-22Stop error messages being misleadingly generated when on client connection ac...Justin Clark-Casey (justincc)1-2/+19
2013-08-21Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)1-0/+9
2013-08-20* Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus1-2/+3
2013-08-18Allow updating the wearable type of wearables that have a type of 0.Melanie1-4/+16
2013-08-17minor: remove mono compiler warnings from ScenePresenceJustin Clark-Casey (justincc)1-4/+3
2013-08-17Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regressio...Justin Clark-Casey (justincc)3-5/+67
2013-08-16Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity tr...Justin Clark-Casey (justincc)1-2/+87
2013-08-15Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...Justin Clark-Casey (justincc)1-1/+1
2013-08-15Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.Justin Clark-Casey (justincc)1-11/+20
2013-08-14Add method doc to Scene.RemoveClient() to ask any callers to use Scene.Incomi...Justin Clark-Casey (justincc)2-0/+25
2013-08-09Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.Justin Clark-Casey (justincc)1-1/+1
2013-08-09Add missing file from b1c26a56Justin Clark-Casey (justincc)1-0/+102
2013-08-09Go easy on enforcing session ids in position updatesDiva Canto1-16/+17
2013-08-09Fix an issue with an A->C->B->A teleport where these regions are in a row (A,...Justin Clark-Casey (justincc)1-0/+8
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2-116/+228
2013-08-08Make m_originRegionID in ScenePresence public to allow DSG module to work for...Dan Lake1-2/+2
2013-08-07minor: add some method doc to ScenePresence fields used for entity transfer, ...Justin Clark-Casey (justincc)2-20/+33
2013-08-07Fixed incomplete commit r/23317 -- see_into_region. Put the guard around esta...Diva Canto1-16/+16
2013-08-05Child agent updates: remove the dependency on the root agent's camera positio...Diva Canto1-2/+1
2013-08-03More on HG inventory and OutboundPermission: disallowing giving inventory to ...Diva Canto1-0/+3
2013-08-03HG: If OutboundPermission is set to false, let's enforce stricter permissions...Diva Canto1-0/+3
2013-08-01Turn off edit beams when object is derezed while being edited. (mantis #6722)Diva Canto1-0/+6
2013-07-31Experimental comment to eneralize the handling of Linden caps when theMic Bowman1-0/+48