index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
3
-3
/
+3
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-13
minor: Add comments which explain what's going on wrt avatar movements at var...
Justin Clark-Casey (justincc)
2
-0
/
+6
2010-09-13
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
1
-10
/
+0
2010-09-13
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
Justin Clark-Casey (justincc)
1
-11
/
+0
2010-09-13
minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
1
-9
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
8
-118
/
+123
2010-09-12
Formatting cleanup.
Jeff Ames
21
-88
/
+88
2010-09-12
Add copyright headers.
Jeff Ames
1
-0
/
+27
2010-09-12
Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...
John Hurliman
2
-20
/
+102
2010-09-11
Shuffling fields and properties around in Scene to make Scene.cs more readable
John Hurliman
1
-138
/
+124
2010-09-11
Changed all string references of "IRegionDataStore" to "ISimulationDataStore"
John Hurliman
1
-2
/
+2
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
6
-11
/
+11
2010-09-10
Made it impossible to create a user with names containing spaces and prevente...
randomhuman
1
-2
/
+3
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
3
-58
/
+35
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
8
-346
/
+221
2010-09-07
* Cache null account responses in the SimianUserAccountServiceConnector to av...
John Hurliman
1
-1
/
+3
2010-09-07
Make sure unlinked child prims get persisted
Melanie
1
-0
/
+5
2010-09-07
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2
-2
/
+11
2010-09-07
minor: comment out some excessive test logging
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
6
-42
/
+58
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
6
-42
/
+58
2010-09-06
Add test that checks correct persistence when an unlink is quickly followed b...
Justin Clark-Casey (justincc)
1
-9
/
+40
2010-09-06
Make console backup command do a forced backup rather than non-forced
Justin Clark-Casey (justincc)
2
-6
/
+1
2010-09-06
extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...
Justin Clark-Casey (justincc)
1
-2
/
+3
2010-09-06
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
7
-21
/
+78
2010-09-06
Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
Melanie Thielker
1
-1
/
+25
2010-09-05
Add missing IDwellModule interface
Melanie
1
-0
/
+37
2010-09-04
Logout the presence if client IP verification fails.
Diva Canto
1
-0
/
+2
2010-09-04
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
1
-8
/
+40
2010-09-04
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
Justin Clark-Casey (justincc)
1
-8
/
+27
2010-09-03
Fix an issue with rezzing scripted objects.
Melanie Thielker
1
-2
/
+2
2010-09-02
Remove commented code and the comment, as the change has proven out
Melanie Thielker
1
-3
/
+0
2010-09-02
Experimentally comment the sending of unbaked avatars
Melanie Thielker
1
-1
/
+3
2010-09-01
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-71
/
+0
2010-08-31
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
3
-3
/
+3
2010-08-31
Add ScenePresence.GetAttachments(uint attachmentPoint)
Justin Clark-Casey (justincc)
1
-0
/
+21
2010-08-30
Implements parcel media setting persistence and packet / CAPS handling
Jonathan Freedman
1
-1
/
+2
2010-08-30
local commit with parcel media bits
Jonathan Freedman
1
-1
/
+2
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
5
-75
/
+84
2010-08-26
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-3
/
+4
2010-08-26
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...
Justin Clark-Casey (justincc)
1
-47
/
+0
2010-08-26
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
2
-24
/
+21
2010-08-26
Remove mono compiler warnings
Justin Clark-Casey (justincc)
7
-36
/
+7
2010-08-26
Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
Justin Clark-Casey (justincc)
1
-2
/
+16
2010-08-26
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
6
-136
/
+205
2010-08-25
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
2
-18
/
+29
2010-08-25
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Justin Clark-Casey (justincc)
1
-1
/
+10
[prev]
[next]