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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-08-16
relocate AttachmentTests.cs to AttachmentsModuleTests.cs
Justin Clark-Casey (justincc)
1
-172
/
+0
2011-08-15
Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
1
-2
/
+37
2011-08-11
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-11
eliminate redundant ground sitting checks since these are already done in enc...
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-08-11
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-08-11
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
1
-16
/
+14
2011-08-11
get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-08-11
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2
-2
/
+14
2011-08-11
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
3
-4
/
+13
2011-08-10
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
3
-22
/
+11
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
1
-4
/
+15
2011-08-09
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
1
-4
/
+8
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2
-1
/
+26
2011-08-06
get rid of bogus log message
Justin Clark-Casey (justincc)
1
-7
/
+0
2011-08-06
remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
1
-53
/
+53
2011-08-06
Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
1
-10
/
+17
2011-08-06
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
6
-37
/
+47
2011-08-06
rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2
-38
/
+8
2011-08-06
Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
1
-93
/
+140
2011-08-06
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
16
-41
/
+41
2011-08-06
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
15
-65
/
+65
2011-08-06
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2
-0
/
+7
2011-08-06
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2
-27
/
+2
2011-08-05
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
3
-13
/
+78
2011-08-05
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
1
-40
/
+11
2011-08-04
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-08-04
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
1
-7
/
+19
2011-08-04
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-08-04
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
1
-8
/
+5
2011-08-04
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
1
-9
/
+12
2011-08-04
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
1
-16
/
+12
2011-08-04
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
1
-5
/
+7
2011-08-04
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-04
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-04
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
1
-8
/
+1
2011-08-04
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
1
-6
/
+6
2011-08-04
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
1
-3
/
+4
2011-08-03
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
1
-6
/
+16
2011-08-03
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-08-03
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
1
-1
/
+31
2011-08-03
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2
-36
/
+12
2011-08-03
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2
-3
/
+6
2011-08-03
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2
-19
/
+29
2011-08-03
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2
-12
/
+30
2011-08-03
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2
-17
/
+40
2011-08-03
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
1
-3
/
+7
2011-08-03
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-08-03
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
1
-98
/
+116
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