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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-11-11
document & 80-character width terminal formatting
SignpostMarv
1
-36
/
+78
2012-11-11
moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
1
-0
/
+33
2012-11-10
One more module converted: CloudModule.
Diva Canto
1
-1
/
+1
2012-11-10
80 character-width terminal formatting of IDialogModule interface, removing s...
SignpostMarv
1
-23
/
+28
2012-11-10
Documenting parameters of methods on the IDialogModule interface
SignpostMarv
1
-33
/
+73
2012-11-10
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2
-35
/
+70
2012-11-09
Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
1
-1
/
+1
2012-11-09
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
1
-1
/
+1
2012-11-09
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...
SignpostMarv
1
-0
/
+2
2012-11-04
Add a method to query all registered script constants to allow non-XEngine
Melanie
1
-0
/
+2
2012-11-02
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
1
-3
/
+3
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-1
/
+1
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2
-17
/
+48
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
2
-0
/
+17
2012-10-30
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-10-29
documenting some params on ISoundModule methods
SignpostMarv
1
-7
/
+16
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+3
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2
-2
/
+2
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2
-79
/
+24
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-4
/
+5
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-2
/
+2
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+11
2012-10-29
transposing preload sound onto sound module
SignpostMarv
2
-31
/
+10
2012-10-29
transposing stop sound into sound module
SignpostMarv
1
-0
/
+6
2012-10-29
documenting ISoundModule methods & fields
SignpostMarv
1
-0
/
+28
2012-10-29
formatting ISoundModule prior to documentation
SignpostMarv
1
-2
/
+4
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
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+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
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+1
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
1
-1
/
+1
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
1
-0
/
+2
2012-10-29
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-10-29
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-10-28
Deep copy the collection of at_target objects so it can't be modified while
Melanie
1
-2
/
+5
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-2
/
+4
2012-10-26
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
1
-1
/
+1
2012-10-26
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...
SignpostMarv
1
-2
/
+1
2012-10-26
adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
1
-0
/
+25
2012-10-26
Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
1
-1
/
+1
2012-10-26
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
1
-11
/
+13
2012-10-25
minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-25
Changed "course" to "coarse" in several places
Oren Hurvitz
1
-7
/
+7
2012-10-25
In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2
-6
/
+25
2012-10-25
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
1
-1
/
+1
2012-10-25
Fix script error messages not showing up in viewer 3 and associated viewers.
Justin Clark-Casey (justincc)
1
-0
/
+12
2012-10-25
When scripts generate expected exceptions (e.g. due to checked bad parameter)...
Justin Clark-Casey (justincc)
1
-1
/
+4
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