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2012-04-14Add very basic TestGetRootPartPosition() testJustin Clark-Casey (justincc)1-0/+65
2012-04-12Mantis 55025 Implement script time.Talun5-8/+84
2012-04-10New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as orig...Snoopy Pfeffer1-0/+3
2012-04-09Mantis5502 implementation of some of the new constantsTalun5-2/+131
2012-04-08Addresses mantis #5846Diva Canto1-1/+3
2012-04-06Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...Diva Canto1-0/+49
2012-04-07Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2-6/+15
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)3-19/+13
2012-04-06refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)1-10/+1
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)1-3/+13
2012-04-06For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)1-0/+16
2012-04-06If an AddItem fails, try adding it to the right folder type.Diva Canto1-20/+63
2012-04-03remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2-63/+74
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)4-150/+204
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)5-29/+29
2012-03-31Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...Justin Clark-Casey (justincc)2-32/+21
2012-03-31minor: small message adjustment and unnecessary code elimination when notifyi...Justin Clark-Casey (justincc)1-1/+1
2012-03-31fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen1-1/+7
2012-03-30refactor: Move "friends show cache" console command out into separate Friends...Justin Clark-Casey (justincc)1-4/+21
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ...Justin Clark-Casey (justincc)1-2/+22
2012-03-29Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)2-1/+6
2012-03-29Also add OSS header to interfaceMelanie1-1/+28
2012-03-29Change namespace on CallingCardModule and correct interface file placemant. A...Melanie1-0/+13
2012-03-29Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)2-3/+1
2012-03-29Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)1-3/+0
2012-03-29Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)1-0/+3
2012-03-28Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)2-1/+3
2012-03-28HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...Diva Canto1-16/+0
2012-03-27More on switching the root folder from under the viewer. More experiments.Diva Canto2-15/+18
2012-03-27HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...Diva Canto1-4/+11
2012-03-28Add "friends show cache <first-name> <last-name>" command for debugging purpo...Justin Clark-Casey (justincc)1-0/+15
2012-03-28minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)1-2/+10
2012-03-27Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(user...Snoopy Pfeffer1-0/+2
2012-03-27When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake1-1/+1
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto1-0/+8
2012-03-26Add some more overloads to allow registering overloaded methods and listsMelanie1-0/+2
2012-03-26Add a hust UUID to the script invocationsMelanie1-1/+1
2012-03-26Fix the omission on the interface declarationMelanie1-1/+1
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie1-1/+2
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie1-4/+3
2012-03-25Simplify the module invocation registration. The types and method nameMelanie1-1/+2
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)1-0/+17
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)1-14/+77
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)1-17/+20
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)1-24/+25
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2