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2013-03-16* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ↵teravus1-11/+36
SceneRaycast call doesn't have a filter option in the interface and physics will use the lower level one for all sorts of goodies so it wouldn't be appropriate to ignore it at the physics layer yet.. though that would be better once the API has filters.
2013-03-05Multiattach, part 1Melanie2-2/+2
2013-03-03Make Keyframe motion cross regions againMelanie2-2/+4
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie2-19/+39
there was a handler for it.
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie3-24/+9
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie3-9/+24
than through the update system.
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2-0/+9
2013-01-31* This adds a bit more to the previous flying roll effect by adding ↵teravus1-10/+50
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie1-0/+81
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-30Change keyframe motion to use a single timer for all objects. This is requiredMelanie1-236/+229
to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations.
2013-01-27Send moving_end event to scripts when keyframed motion ends.Melanie1-0/+10
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-6/+7
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2-2/+2
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-2/+2
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
ValidateAndSendAppearanceAndAgentData()
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
clients and not only on Scheduled sends
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
in SOG Update(). rootpart does more complet checks
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
imediatly. If that's good for physics, needs to be good for this
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
update and we are sending them imediatly
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
it
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie2-2/+6
crashes login on some viewers.
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie1-1/+9
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
* prim edges due to camera lag
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
( by the odd use of Velocity)
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22