Commit message (Collapse) | Author | Files | Lines | ||
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2013-03-16 | * Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ↵ | teravus | 1 | -11/+36 | |
SceneRaycast call doesn't have a filter option in the interface and physics will use the lower level one for all sorts of goodies so it wouldn't be appropriate to ignore it at the physics layer yet.. though that would be better once the API has filters. | |||||
2013-03-05 | Multiattach, part 1 | Melanie | 2 | -2/+2 | |
2013-03-03 | Make Keyframe motion cross regions again | Melanie | 2 | -2/+4 | |
2013-02-18 | Fix an issue where the viewer would request the seed cap before | Melanie | 2 | -19/+39 | |
there was a handler for it. | |||||
2013-02-14 | Add an event and some logic to allow customizing Simulator Features by avatar | Melanie | 1 | -1/+5 | |
2013-02-12 | Revert "Make keyframes use the sim's frame timer" | Melanie | 1 | -8/+15 | |
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f. | |||||
2013-02-12 | Revert "Push updates from keyframe directly to the front of the output queue ↵ | Melanie | 3 | -24/+9 | |
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e. | |||||
2013-02-12 | Push updates from keyframe directly to the front of the output queue rather | Melanie | 3 | -9/+24 | |
than through the update system. | |||||
2013-02-11 | Make keyframes use the sim's frame timer | Melanie | 1 | -15/+8 | |
2013-02-11 | Refactor KeyframeMotion to use one timer class per scene | Melanie | 1 | -20/+75 | |
2013-02-07 | Actually plumb the new values to physics. | Melanie | 1 | -0/+20 | |
2013-02-07 | Rename Bounciness to Restitution | Melanie | 2 | -6/+6 | |
2013-02-06 | Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP | Melanie | 2 | -0/+9 | |
2013-01-31 | * This adds a bit more to the previous flying roll effect by adding ↵ | teravus | 1 | -10/+50 | |
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. | |||||
2013-01-31 | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | Melanie | 1 | -0/+81 | |
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
2013-01-30 | Change keyframe motion to use a single timer for all objects. This is required | Melanie | 1 | -236/+229 | |
to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations. | |||||
2013-01-27 | Send moving_end event to scripts when keyframed motion ends. | Melanie | 1 | -0/+10 | |
2013-01-27 | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 1 | -6/+7 | |
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. | |||||
2013-01-26 | Reinstate cleaning objects from parcel when avatars sit on them. Instead do it | Melanie | 2 | -2/+2 | |
properly for temp-on-rez. Auto-return overrides sitting. Temp does not. | |||||
2013-01-26 | Stop temp-on-rez object from being deleted while an avatar sits on them | Melanie | 1 | -1/+1 | |
2013-01-23 | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 1 | -2/+2 | |
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
2013-01-21 | Add accessors to allow serializing rot and position targets | Melanie | 1 | -2/+12 | |
2013-01-21 | Limit active at targets to 8 | Melanie | 1 | -2/+6 | |
2013-01-21 | Prevent scene from holding references to SOGs with attargets beyond SOG deletion | Melanie | 1 | -6/+12 | |
2013-01-17 | revert the test, sending again appearance to self in | UbitUmarov | 1 | -1/+1 | |
ValidateAndSendAppearanceAndAgentData() | |||||
2013-01-17 | *TEST TEST TEST* don't send AvatarAppearance to self | UbitUmarov | 1 | -1/+1 | |
2013-01-16 | dont send a full grp update on stopmovetotarget. just a rootpart terse | UbitUmarov | 2 | -1/+3 | |
2013-01-15 | Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's | Melanie | 1 | -1/+1 | |
search data | |||||
2013-01-11 | go back bypassing sog updates control (test) | UbitUmarov | 1 | -12/+12 | |
2013-01-11 | update the last information sent in terse updates where they are sent to all | UbitUmarov | 1 | -10/+19 | |
clients and not only on Scheduled sends | |||||
2013-01-11 | remove redundant lastPhysGroupPos and lastPhysGroupRot checks | UbitUmarov | 1 | -16/+3 | |
in SOG Update(). rootpart does more complet checks | |||||
2013-01-11 | same for AngularVelocity. Use normal terse updates in place of sending | UbitUmarov | 1 | -10/+18 | |
imediatly. If that's good for physics, needs to be good for this | |||||
2013-01-11 | keyframe. Don't use group UpdateRotation since this enqueues a terse | UbitUmarov | 1 | -2/+6 | |
update and we are sending them imediatly | |||||
2013-01-09 | Change IsRoot to use ReferenceEquals to prevent operator == messiness | Melanie | 1 | -1/+1 | |
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | |||||
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-08 | Remove now superfluous update of m_lastSize | Melanie | 1 | -3/+0 | |
2013-01-08 | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 1 | -0/+2 | |
it | |||||
2013-01-08 | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2 | -2/+6 | |
crashes login on some viewers. | |||||
2013-01-08 | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 1 | -1/+9 | |
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | |||||
2013-01-08 | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 1 | -9/+1 | |
Firestorm, Singularity and other viewers with the new appearance pipeline. | |||||
2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 | |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -49/+59 | |
* prim edges due to camera lag | |||||
2013-01-07 | in raycast for camera exclude self detection | UbitUmarov | 1 | -3/+2 | |
2013-01-03 | check land permitions on sit target for unscripted sits | UbitUmarov | 1 | -0/+17 | |
2013-01-03 | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 1 | -7/+2 | |
( by the odd use of Velocity) | |||||
2013-01-03 | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 1 | -2/+22 | |