| Commit message (Collapse) | Author | Files | Lines |
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there?
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viewers, partB keep using same localID (as before)
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kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
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scenepresence
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the order
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full parameters on appearance cloning so its clear we want it all
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childSeeds
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validate appearence just before sending animation
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check
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\addons\Groups\... model
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completmovement and not only that specific one
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sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
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only, reduced number of accesses to it. TESTING
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single object condition for renaming
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name can change for inventory purposes only.
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reviewed/fixed
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change
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This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
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change on significante AgentUpdate check.
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