Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-19 | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs | UbitUmarov | 1 | -77/+117 | |
2012-02-19 | Vehicle XML serialization more complete. Inactived by coments in ↵ | UbitUmarov | 3 | -4/+260 | |
SceneObjectSerializar.cs until proper testing | |||||
2012-02-19 | moved vehicle from SOG to SOP | UbitUmarov | 3 | -104/+79 | |
2012-02-18 | missing paramenters init plus some cleaning | UbitUmarov | 1 | -91/+16 | |
2012-02-18 | added a EnUsCulture whatever that is.. | UbitUmarov | 1 | -4/+3 | |
2012-02-18 | a bit less human readable xml | UbitUmarov | 1 | -25/+25 | |
2012-02-18 | added some ToXml2 to SOGVehicle ( unused untested ) | UbitUmarov | 1 | -1/+84 | |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2 | -163/+175 | |
serializer, tried to control m_dupeInProgress | |||||
2012-02-18 | vehicle parameters do cross (i hope) on regions in same instance ( others ↵ | UbitUmarov | 2 | -13/+57 | |
need xml) | |||||
2012-02-18 | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵ | UbitUmarov | 3 | -30/+541 | |
deserialize, etc | |||||
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 1 | -1/+8 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2 | -6/+9 | |
2012-02-14 | Refactor appearance saving for NPC to use AvatarFactoryModule interface. | Dan Lake | 1 | -0/+1 | |
2012-02-14 | Implement region crossing of sitting avatars. Edit mode and llSetPos work | Melanie | 3 | -54/+181 | |
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet. | |||||
2012-02-14 | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2012-02-14 | Prevent object loss and positioning outside the region with failed object sim | Melanie | 1 | -0/+4 | |
crossings | |||||
2012-02-13 | On object deserialization, go back to logging errors at DEBUG level rather ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact. | |||||
2012-02-11 | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 1 | -0/+10 | |
deciding the new position. This reduces a bit the odds of it being still coliding with object. | |||||
2012-02-11 | Make ScenePresence.MovementFlag a private only settable value to reduce ↵ | Justin Clark-Casey (justincc) | 1 | -7/+4 | |
complexity of code analysis | |||||
2012-02-10 | Fix bug where somebody taking a copy of an object they didn't own that was ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825 | |||||
2012-02-10 | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵ | Justin Clark-Casey (justincc) | 2 | -0/+11 | |
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651 | |||||
2012-02-09 | If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. | |||||
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 3 | -9/+58 | |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ↵ | Justin Clark-Casey (justincc) | 4 | -10/+54 | |
exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 | |||||
2012-02-08 | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 1 | -2/+4 | |
not local offset. Currently physics interface only knows about world frame | |||||
2012-02-07 | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | |||||
2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | |||||
2012-02-07 | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 1 | -8/+4 | |
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | |||||
2012-02-05 | Make configuration uniform | BlueWall | 1 | -3/+3 | |
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. | |||||
2012-02-04 | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 1 | -1/+1 | |
variable in OpenSim.ini and Regions.ini match | |||||
2012-02-04 | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵ | Justin Clark-Casey (justincc) | 3 | -22/+21 | |
if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873 | |||||
2012-02-03 | Change SceneObjectSerializer to use common ↵ | Justin Clark-Casey (justincc) | 1 | -74/+29 | |
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging. | |||||
2012-02-03 | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵ | Dan Lake | 1 | -4/+7 | |
triggering events on a potentially null Scene | |||||
2012-02-02 | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵ | Dan Lake | 1 | -6/+6 | |
objects does not create a Scene or EventManager so triggering events crashes some tests | |||||
2012-02-02 | OpenSim tests do not always create an EventManager so calls to trigger ↵ | Dan Lake | 1 | -2/+6 | |
events during tests must check for null EventManager | |||||
2012-02-02 | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2 | -20/+22 | |
2012-02-02 | Streamline banning code using existing methods. | Melanie | 1 | -3/+13 | |
2012-02-02 | Improve reliability of script state saving by covering various saving | Melanie | 2 | -14/+17 | |
and loading scenarios which resulted in loss of continuity on item ids | |||||
2012-02-02 | Fix remembering attachment point and position when an item is rezzed in world. | Melanie | 1 | -1/+19 | |
Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script in the root. | |||||
2012-02-01 | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵ | Dan Lake | 2 | -10/+36 | |
with region heartbeats | |||||
2012-02-02 | Improve reliability of script state saving by covering various saving | Melanie | 2 | -13/+16 | |
and loading scenarios which resulted in loss of continuity on item ids | |||||
2012-02-01 | Small optimization to last commit | Melanie | 1 | -5/+5 | |
2012-02-01 | Fix copy/paste errors | Melanie | 2 | -3/+3 | |
2012-02-01 | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 1 | -1/+11 | |
visitors at all. On Leaving a sim, save only the changed ones. Don't save all scripted stuff when leaving a sim. | |||||
2012-01-31 | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
This will show details about a part with the given uuid if it's found. | |||||
2012-01-31 | Move object delete commands into a commands region module, in preparation ↵ | Justin Clark-Casey (justincc) | 1 | -104/+0 | |
for adding similar show commands. | |||||
2012-01-31 | Remove scene object null check on SceneGraph.AddSceneObject(). Complain ↵ | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
explicitly if there's an attempt to add any object with a zero UUID. Callers themselves need to check that they're not attempting to add a null scene object. | |||||
2012-01-31 | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵ | Justin Clark-Casey (justincc) | 2 | -0/+8 | |
scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development. | |||||
2012-01-30 | Comment debug spam | Melanie | 1 | -3/+3 | |