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2010-12-29Copying a ref type under lock doesn't dissociate it from the source.Melanie1-2/+2
Use a new list to do that.
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto1-2/+2
were not getting notified.
2010-12-26Fixing AbsolutePosition to correct llSensor in vehiclesKitto Flora1-6/+4
2010-12-26Fix linking link sets to rotated prims.Melanie1-3/+4
2010-12-25Fix the corner casse of stack overflow when logging out with attachmentsMelanie1-2/+2
2010-12-25Fix the recent stack overflowMelanie1-0/+2
2010-12-24Update child prim group positions in moving vehiclesMelanie1-2/+5
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto1-68/+68
so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-23* Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)1-4/+10
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto1-58/+0
which now lives entirely in LindenUDP space.
2010-12-22Fix up some locking issues in task inventory. Don't use any prior versions ↵Melanie1-0/+2
in production!
2010-12-22Prevent a null ref when an avatar login doesn't go as plannedMelanie2-2/+3
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie4-108/+39
2010-12-21Restore CM loking after core extractMelanie1-65/+64
2010-12-21Make prim inventories a bit more saneMelanie4-110/+39
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2-3/+3
mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-17remove mono compiler warning: if (sop.Color != null) always returns true as ↵Justin Clark-Casey (justincc)1-9/+7
sop.Color is a value type.
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2010-12-15Make sure the material is set on physical primsMelanie2-0/+3
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2-9/+11
time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto1-2/+6
2010-12-14Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2-6/+7
may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-15fix mistake in last change of local.includeJustin Clark-Casey (justincc)1-4/+6
2010-12-14Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵Justin Clark-Casey (justincc)1-0/+0
contents
2010-12-14minor: disable debug logging for previous testJustin Clark-Casey (justincc)1-1/+1
2010-12-14Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)1-0/+87
yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14Null checking ParentGroup is not needed. It can't be null.Melanie1-4/+2
2010-12-13This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2-3/+13
in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-14reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)2-13/+11
used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2-15/+1
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-12-13Change some lookups in he Land Management module to make group permissionsMelanie1-1/+18
work better. Add a generic group permissions hoot to the scene permissions system.
2010-12-13Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2-15/+1
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
2010-12-13Change some lookups in he Land Management module to make group permissionsMelanie1-1/+18
work better. Add a generic group permissions hoot to the scene permissions system.
2010-12-12Fix a perms issue when wearing an object from inworldMelanie1-10/+18
2010-12-12Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2-9/+6
not a sit target defined. This fixes Mantis #4692.
2010-12-12Apply the useful part of diva's patch that was skippedMelanie2-31/+7
2010-12-11Fixes the nudge movements!Diva Canto3-47/+19
2010-12-10Revert "Another stab at mantis #5256"Diva Canto1-12/+6
This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
2010-12-10Another stab at mantis #5256Diva Canto1-6/+12
2010-12-10fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)1-1/+1
a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie1-0/+11
whether or not an agent is allowed there as a root agent.
2010-12-09Plumb a code path for the entity transfer module to ask a destination sceneMelanie1-0/+11
whether or not an agent is allowed there as a root agent.
2010-12-08change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)1-1/+1
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2-4/+3
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman1-16/+30
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-12-03When linking something, immediately persist the linked set.Melanie1-0/+1