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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-02-08
Added emergency monitoring of UDP Outgoing packets thread. Just type "emergen...
Diva Canto
1
-0
/
+2
2011-02-06
New command: show pending-objects
Diva Canto
2
-0
/
+9
2011-02-04
Send object date to viewer in microseconds (Fixes mantis bug #3990)
Kevin Cozens
1
-1
/
+2
2011-02-03
Change UpdateAgent (for changes in agent position) to be sent
Mic Bowman
1
-21
/
+22
2011-01-29
Create the structure of classes and interfaces to replace the cruft that
Melanie
1
-0
/
+2
2011-01-28
Add the prim count interfaces
Melanie
1
-0
/
+53
2011-01-28
Fix up QueryAccess to also check parcels
Melanie
1
-1
/
+1
2011-01-28
Fix bumping into sim borders and check estate bans for walking crossings
Melanie
3
-14
/
+43
2011-01-28
Thank you, Goetz, for a patch to fix prim count display in cut regions.
Melanie
1
-0
/
+1
2011-01-27
When an oar is loaded, do not create a default parcel before loading the parc...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-01-27
Fix OAR parcel loading so that old parcels are replaced by the new instead of...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-01-27
Make it work
Melanie
1
-4
/
+6
2011-01-27
Add a TeleportFlags member to SP so we can tell how we got there.
Melanie
2
-0
/
+15
2011-01-26
Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
2
-69
/
+12
2011-01-26
Add some comments on ILandObject.StartPoint and EndPoint
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-01-26
Implement command "land show". This shows all the parcels on the currently s...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-01-24
Fix script data not being reset as it should be
Melanie
1
-0
/
+4
2011-01-17
Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...
Diva Canto
1
-8
/
+0
2011-01-18
minor: resolve some mono compiler warnings
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-01-18
Prune some of the excess logging for client logins.
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-01-17
Revert "DEBUG DEBUG DEBUG"
Diva Canto
1
-4
/
+0
2011-01-17
DEBUG DEBUG DEBUG
Diva Canto
1
-0
/
+4
2011-01-14
Fix slam bits being lost when editing perms in prim inventory
Melanie
1
-1
/
+0
2011-01-12
Dont' trust the viewer! Fix a permission slam error caused by trusting
Melanie
1
-1
/
+0
2011-01-12
Fix direct item give permissions
Melanie
3
-12
/
+56
2011-01-12
Partial permissions fix for boxed items.
Melanie
2
-0
/
+17
2011-01-12
Fix god mode perms adjustment
Melanie
1
-0
/
+2
2011-01-08
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Diva Canto
1
-0
/
+12
2011-01-07
Try to fix a IAR problem reported by nebadon, where save iar seems stuck fore...
Diva Canto
1
-0
/
+4
2011-01-07
A bit more frugal on the caller side of closing agents, now that the receivin...
Diva Canto
1
-16
/
+20
2011-01-06
HG bug fix. Must wait for client's UDP contact before getting scene presence.
Diva Canto
1
-4
/
+11
2011-01-04
Note to self: try to make only 3 things at the same time.
Diva Canto
1
-1
/
+1
2011-01-04
Guard against null Animator.
Diva Canto
1
-1
/
+2
2011-01-03
Add permissions hooks for object transfers
Melanie
1
-4
/
+57
2011-01-03
Fix child agent scoping
Melanie
1
-4
/
+4
2010-12-30
Fix up a prior fix (refix the fixed fix :)
Melanie
1
-1
/
+1
2010-12-29
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...
Diva Canto
1
-2
/
+2
2010-12-24
One more pass at object inventory. This time, fix SceneObjectPartInventory so...
Diva Canto
1
-68
/
+68
2010-12-23
* Cleanup from a commit a while ago.
Teravus Ovares (Dan Olivares)
1
-4
/
+10
2010-12-23
Removed unused code -- this was the previous version of UDP texture sending, ...
Diva Canto
1
-58
/
+0
2010-12-21
What is the point of using different types to express the same damn thing?
Melanie
1
-1
/
+1
2010-12-21
Another good catch. Update file name serial.
Melanie
1
-0
/
+1
2010-12-21
Added a missed return. Thanks diva!
Melanie
1
-0
/
+1
2010-12-21
Fix up merge artifacts
Melanie
1
-10
/
+1
2010-12-21
Make prim inventories a bit more sane
Melanie
4
-108
/
+39
2010-12-19
Put the coarse location updates back to 50 frames, otherwise the dots on the ...
Diva Canto
2
-3
/
+3
2010-12-17
remove mono compiler warning: if (sop.Color != null) always returns true as s...
Justin Clark-Casey (justincc)
1
-9
/
+7
2010-12-17
remove mono compiler warnings
Justin Clark-Casey (justincc)
3
-7
/
+8
2010-12-14
Yet more things out of the main Update thread loop and into threadlets. This ...
Diva Canto
2
-9
/
+11
2010-12-14
Another attempt at moving heavy computation away from the Update loop. #LoginLag
Diva Canto
1
-2
/
+6
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