Commit message (Collapse) | Author | Files | Lines | ||
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2013-03-03 | Make Keyframe motion cross regions again | Melanie | 2 | -2/+4 | |
2013-02-18 | Fix an issue where the viewer would request the seed cap before | Melanie | 2 | -19/+39 | |
there was a handler for it. | |||||
2013-02-14 | Add an event and some logic to allow customizing Simulator Features by avatar | Melanie | 1 | -1/+5 | |
2013-02-12 | Revert "Make keyframes use the sim's frame timer" | Melanie | 1 | -8/+15 | |
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f. | |||||
2013-02-12 | Revert "Push updates from keyframe directly to the front of the output queue ↵ | Melanie | 3 | -24/+9 | |
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e. | |||||
2013-02-12 | Push updates from keyframe directly to the front of the output queue rather | Melanie | 3 | -9/+24 | |
than through the update system. | |||||
2013-02-11 | Make keyframes use the sim's frame timer | Melanie | 1 | -15/+8 | |
2013-02-11 | Refactor KeyframeMotion to use one timer class per scene | Melanie | 1 | -20/+75 | |
2013-02-07 | Actually plumb the new values to physics. | Melanie | 1 | -0/+20 | |
2013-02-07 | Rename Bounciness to Restitution | Melanie | 2 | -6/+6 | |
2013-02-06 | Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP | Melanie | 2 | -0/+9 | |
2013-01-31 | * This adds a bit more to the previous flying roll effect by adding ↵ | teravus | 1 | -10/+50 | |
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. | |||||
2013-01-31 | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | Melanie | 1 | -0/+81 | |
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
2013-01-30 | Change keyframe motion to use a single timer for all objects. This is required | Melanie | 1 | -236/+229 | |
to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations. | |||||
2013-01-27 | Send moving_end event to scripts when keyframed motion ends. | Melanie | 1 | -0/+10 | |
2013-01-27 | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 1 | -6/+7 | |
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. | |||||
2013-01-26 | Reinstate cleaning objects from parcel when avatars sit on them. Instead do it | Melanie | 2 | -2/+2 | |
properly for temp-on-rez. Auto-return overrides sitting. Temp does not. | |||||
2013-01-26 | Stop temp-on-rez object from being deleted while an avatar sits on them | Melanie | 1 | -1/+1 | |
2013-01-23 | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 1 | -2/+2 | |
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
2013-01-21 | Add accessors to allow serializing rot and position targets | Melanie | 1 | -2/+12 | |
2013-01-21 | Limit active at targets to 8 | Melanie | 1 | -2/+6 | |
2013-01-21 | Prevent scene from holding references to SOGs with attargets beyond SOG deletion | Melanie | 1 | -6/+12 | |
2013-01-17 | revert the test, sending again appearance to self in | UbitUmarov | 1 | -1/+1 | |
ValidateAndSendAppearanceAndAgentData() | |||||
2013-01-17 | *TEST TEST TEST* don't send AvatarAppearance to self | UbitUmarov | 1 | -1/+1 | |
2013-01-16 | dont send a full grp update on stopmovetotarget. just a rootpart terse | UbitUmarov | 2 | -1/+3 | |
2013-01-15 | Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's | Melanie | 1 | -1/+1 | |
search data | |||||
2013-01-11 | go back bypassing sog updates control (test) | UbitUmarov | 1 | -12/+12 | |
2013-01-11 | update the last information sent in terse updates where they are sent to all | UbitUmarov | 1 | -10/+19 | |
clients and not only on Scheduled sends | |||||
2013-01-11 | remove redundant lastPhysGroupPos and lastPhysGroupRot checks | UbitUmarov | 1 | -16/+3 | |
in SOG Update(). rootpart does more complet checks | |||||
2013-01-11 | same for AngularVelocity. Use normal terse updates in place of sending | UbitUmarov | 1 | -10/+18 | |
imediatly. If that's good for physics, needs to be good for this | |||||
2013-01-11 | keyframe. Don't use group UpdateRotation since this enqueues a terse | UbitUmarov | 1 | -2/+6 | |
update and we are sending them imediatly | |||||
2013-01-09 | Change IsRoot to use ReferenceEquals to prevent operator == messiness | Melanie | 1 | -1/+1 | |
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | |||||
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-08 | Remove now superfluous update of m_lastSize | Melanie | 1 | -3/+0 | |
2013-01-08 | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 1 | -0/+2 | |
it | |||||
2013-01-08 | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2 | -2/+6 | |
crashes login on some viewers. | |||||
2013-01-08 | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 1 | -1/+9 | |
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | |||||
2013-01-08 | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 1 | -9/+1 | |
Firestorm, Singularity and other viewers with the new appearance pipeline. | |||||
2013-01-08 | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 1 | -4/+7 | |
2013-01-08 | reduce sampling of camera raycasts to previus value | UbitUmarov | 1 | -23/+26 | |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -49/+59 | |
* prim edges due to camera lag | |||||
2013-01-07 | in raycast for camera exclude self detection | UbitUmarov | 1 | -3/+2 | |
2013-01-03 | check land permitions on sit target for unscripted sits | UbitUmarov | 1 | -0/+17 | |
2013-01-03 | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 1 | -7/+2 | |
( by the odd use of Velocity) | |||||
2013-01-03 | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 1 | -2/+22 | |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 1 | -2/+4 | |
2012-12-29 | * This finishes the implementation of AgentCachedTexture. Requires the ↵ | teravus | 1 | -2/+2 | |
XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. |