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2013-03-03Make Keyframe motion cross regions againMelanie2-2/+4
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie2-19/+39
there was a handler for it.
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie3-24/+9
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie3-9/+24
than through the update system.
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2-0/+9
2013-01-31* This adds a bit more to the previous flying roll effect by adding ↵teravus1-10/+50
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie1-0/+81
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-30Change keyframe motion to use a single timer for all objects. This is requiredMelanie1-236/+229
to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations.
2013-01-27Send moving_end event to scripts when keyframed motion ends.Melanie1-0/+10
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-6/+7
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2-2/+2
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-2/+2
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
ValidateAndSendAppearanceAndAgentData()
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
clients and not only on Scheduled sends
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
in SOG Update(). rootpart does more complet checks
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
imediatly. If that's good for physics, needs to be good for this
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
update and we are sending them imediatly
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
it
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie2-2/+6
crashes login on some viewers.
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie1-1/+9
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
* prim edges due to camera lag
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
( by the odd use of Velocity)
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+4
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the ↵teravus1-2/+2
XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.