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2012-09-06If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)1-3/+54
2012-09-06adding utility method for getting SceneObjectGroup from sceneSignpostMarv1-0/+12
2012-09-06adding utility method for getting SceneObjectPart from sceneSignpostMarv1-0/+12
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv1-1/+4
2012-08-31adding support for static method script invocationsSignpostMarv1-2/+9
2012-08-31adding documentation to script invokation methodsSignpostMarv1-0/+22
2012-08-29This partially implements the LSL function to set the responseMic Bowman1-0/+2
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)1-2/+34
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)1-1/+13
2012-08-28Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)1-1/+1
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-24If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-20refactoring out SetFaceColorSignpostMarv1-52/+15
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv1-21/+26
2012-08-20single operation for PRIM_COLORSignpostMarv1-0/+49
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2-4/+7
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv1-1/+2
2012-08-17implementedSignpostMarv1-0/+50
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-8/+8
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv4-20/+93
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+15
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie1-0/+39
2012-08-14Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2-2/+2
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)1-1/+1
2012-08-03Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...Justin Clark-Casey (justincc)1-1/+7
2012-08-03refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2-2/+2
2012-08-03Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)1-3/+4
2012-08-03ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv1-1/+1
2012-08-02Initialize the Rezzing object to UUID.ZeroMelanie1-3/+4
2012-08-02reduced-complexity implementation of function to get rezzing object keySignpostMarv2-1/+10
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+16
2012-07-31Adds support to ScriptModuleComms for region modules to exportMic Bowman1-0/+4
2012-07-27Avoid a race condition between the scene shutdown thread and the update threa...Justin Clark-Casey (justincc)1-3/+5
2012-07-27Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...Justin Clark-Casey (justincc)1-2/+0
2012-07-26When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)1-23/+46
2012-07-26Add a Dispose() of the physics engine when a scene is being shutdown.Robert Adams1-0/+9
2012-07-25Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...Justin Clark-Casey (justincc)1-0/+1
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2-2/+2
2012-07-25Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)4-10/+76
2012-07-23Change attachment handling to remove object from the scene first as perMelanie4-13/+23
2012-07-23Committing Avination's memleak fix-a-thon, installment #3Melanie1-0/+2