aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (unfollow)
Commit message (Expand)AuthorFilesLines
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2-17/+48
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+3
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2-2/+2
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2-79/+24
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-4/+5
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-2/+2
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+11
2012-10-29transposing preload sound onto sound moduleSignpostMarv2-31/+10
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+6
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-1/+1
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-0/+2
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-2/+3
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-2/+5
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie1-1/+1
2012-10-26refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv1-2/+1
2012-10-26adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv1-0/+25
2012-10-26Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv1-1/+1
2012-10-26Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)1-11/+13
2012-10-25minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)1-0/+6
2012-10-25Changed "course" to "coarse" in several placesOren Hurvitz1-7/+7
2012-10-25In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2-6/+25
2012-10-25Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon1-1/+1
2012-10-25Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)1-0/+12
2012-10-25When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)1-1/+4
2012-10-24Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)2-1/+36
2012-10-23Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th...Justin Clark-Casey (justincc)1-2/+4
2012-10-20minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...Justin Clark-Casey (justincc)1-2/+2
2012-10-19normalize quaternion.Slerp outputsUbitUmarov1-0/+1
2012-10-18Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)2-3/+20
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)1-2/+3
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0