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My fork of OpenSim for IG and MG, called SledjChisl.
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2009-10-29
* Commented out two noisy debug lines in the LLUDP server
John Hurliman
2
-157
/
+142
2009-10-29
* Implemented foot collision plane for avatars
John Hurliman
1
-215
/
+44
2009-10-29
Ported the Simian avatar animation system to OpenSim. Landing is currently no...
John Hurliman
1
-36
/
+203
2009-10-29
Fixing NullReferenceException regression in the previous commit
John Hurliman
1
-1
/
+1
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2
-9
/
+13
2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
4
-117
/
+53
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2
-5
/
+4
2009-10-28
Limit physics time dilation to 1.0
John Hurliman
1
-1
/
+1
2009-10-28
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2
-16
/
+20
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2
-2
/
+2
2009-10-28
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2
-2
/
+10
2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
2
-15
/
+7
2009-10-27
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
1
-1
/
+1
2009-10-27
Making the defaults for interest management variables match whether you have ...
John Hurliman
1
-3
/
+3
2009-10-27
Forgot a line in the previous commit
John Hurliman
1
-0
/
+2
2009-10-27
Finally hunted down the Parallel deadlock. Packets were being handled asynchr...
John Hurliman
1
-6
/
+9
2009-10-27
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
1
-3
/
+2
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
4
-49
/
+45
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2
-58
/
+55
2009-10-26
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
2
-11
/
+21
2009-10-26
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
2
-22
/
+28
2009-10-26
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
1
-0
/
+5
2009-10-26
* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
1
-0
/
+2
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2
-1
/
+3
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2
-1
/
+3
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
3
-57
/
+56
2009-10-23
* Changed various modules to not initialize timers unless the module is initi...
John Hurliman
1
-0
/
+3
2009-10-23
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
1
-4
/
+9
2009-10-23
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
3
-3
/
+78
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
6
-186
/
+198
2009-10-22
* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...
John Hurliman
1
-8
/
+7
2009-10-22
Forgot to hit save in the last commit
John Hurliman
1
-1
/
+1
2009-10-22
* Sending (position - hipoffset) instead of position
John Hurliman
1
-5
/
+2
2009-10-22
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
1
-10
/
+10
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
1
-10
/
+16
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
1
-93
/
+33
2009-10-20
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
1
-0
/
+58
2009-10-20
* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
1
-58
/
+0
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
5
-58
/
+50
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
3
-36
/
+27
2009-10-19
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-10-17
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
3
-3
/
+124
2009-10-16
* One more tweak to inform the user that they may not be able to move until r...
Teravus Ovares (Dan Olivares)
1
-3
/
+5
2009-10-16
* fix previous commit
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-16
* Ensure that at least 20 frames run before letting avatar in.
Teravus Ovares (Dan Olivares)
1
-0
/
+11
2009-10-16
Updating OpenSim.ini.example with the section required to enable a useful pri...
John Hurliman
1
-0
/
+2
2009-10-16
* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...
Teravus Ovares (Dan Olivares)
1
-0
/
+1
2009-10-16
* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...
Teravus Ovares (Dan Olivares)
1
-0
/
+9
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
9
-54
/
+159
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
4
-56
/
+15
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