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2015-08-22Warp3D map now seems to workUbitUmarov1-0/+2
2015-08-22update MapSearchModuleUbitUmarov1-0/+5
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
does not compress well on island?
2015-08-21 remove a 256m checkUbitUmarov1-4/+13
2015-08-19funny bugUbitUmarov1-1/+1
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov2-2/+14
2015-08-19minor changeUbitUmarov1-7/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-2/+4
exactly as core)
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams5-32/+48
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-28varregion: add varregion and TerrainData use in LLClientView.Robert Adams1-0/+948
Add sending multiple parcel patches and sending patches by avatar view distance.
2015-03-27varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams5-110/+284
class TerrainData and push the implementation from Scene into the database readers and writers.
2015-03-24Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker1-1/+6
with the script thread.
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams5-349/+56
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2014-11-27change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov1-2/+49
2014-11-19 fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov1-4/+15
2014-11-19 fix rez position being for root or center for a single object caseUbitUmarov1-0/+22
2014-11-19 some steps to rez center or root of prim inventory object at requestedUbitUmarov2-3/+4
position ( does nothing diferent still )
2014-11-19 return bbox and offsetHeight to RezObjectUbitUmarov3-8/+9
2014-11-12Update libOMV and fix XBakes dependencies.Melanie Thielker1-1/+1
2014-11-12Revert "Bare minimum to get the new bake module to compile with this old code"Melanie Thielker1-2/+0
This reverts commit 1d4355bd735430fbcb79fbce8f22a6c187736578.
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2-9/+3
textures to save to Bakes module.
2014-11-10Bare minimum to get the new bake module to compile with this old codeMelanie Thielker1-0/+2
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-4/+9
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-08 remove duplicated linesUbitUmarov1-3/+0
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-1/+18
root as was done before )
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2-11/+22
value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-03 always write physicsShapeType on sop serialization since default valueUbitUmarov1-2/+1
can't be guessed in some cases
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-10-30Fix a script load issueMelanie Thielker1-1/+1
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov3-236/+273
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
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2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2-1/+26
this also ), so it doesn't stop heartbeat
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov1-0/+9
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov2-15/+19